Half-step placement bug fix, all credits to Brettflan
Dieser Commit ist enthalten in:
Ursprung
3a19f9e429
Commit
059d23b4c9
@ -66,9 +66,14 @@ public class ItemBlock extends Item {
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} else {
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// CraftBukkit start
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/* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself,
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* rather than the block touching the face we clicked on.
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*/
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org.bukkit.block.Block replacedBlock = ( blockClicked.getTypeId() == Block.SNOW.id || (blockClicked.getTypeId() == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP) ) ? blockClicked : blockClicked.getFace(faceClicked);
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* rather than the block touching the face we clicked on.
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*/
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int typeId = blockClicked.getTypeId();
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org.bukkit.block.Block replacedBlock = blockClicked.getFace(faceClicked);
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if (typeId == Block.SNOW.id || (typeId == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP))
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replacedBlock = blockClicked;
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final BlockState replacedBlockState = new CraftBlockState(replacedBlock);
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// CraftBukkit end
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@ -77,13 +82,13 @@ public class ItemBlock extends Item {
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// CraftBukkit start - This executes the placement of the block
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/*
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* This replaces world.b(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.b' changes we need to figure out again what to
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* replace this with.
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*/
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* This replaces world.b(IIIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.b' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.setTypeIdAndData(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block
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org.bukkit.Server server = ((WorldServer) world).getServer();
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Type eventType = Type.BLOCK_PLACED;
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