Fixed weather changes affecting players in all worlds, instead of their respective worlds.
Dieser Commit ist enthalten in:
Ursprung
569b1d2746
Commit
053e05dd37
@ -184,11 +184,17 @@ public class WorldServer extends World implements BlockChangeDelegate {
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super.i();
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if (flag != this.v()) {
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if (flag) {
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this.server.serverConfigurationManager.sendAll(new Packet70Bed(2));
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} else {
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this.server.serverConfigurationManager.sendAll(new Packet70Bed(1));
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// CraftBukkit start - only sending weather packets to those affected
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for (int i = 0; i < this.players.size(); ++i) {
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if (((EntityPlayer) this.players.get(i)).world == (World) this) {
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if (flag) {
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((EntityPlayer) this.players.get(i)).netServerHandler.sendPacket(new Packet70Bed(2));
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} else {
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((EntityPlayer) this.players.get(i)).netServerHandler.sendPacket(new Packet70Bed(1));
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}
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}
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}
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// CraftBukkit end
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}
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}
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}
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