SPIGOT-2311: Cancelling PlayerPortalEvent causes invulnerability until relog
Dieser Commit ist enthalten in:
Ursprung
ef3ccc94e0
Commit
042911fef4
@ -391,7 +391,7 @@
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entityplayer1.playerConnection = entityplayer.playerConnection;
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entityplayer1.copyTo(entityplayer, flag);
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@@ -415,43 +578,156 @@
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@@ -415,43 +578,157 @@
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entityplayer1.a(s);
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}
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@ -520,7 +520,6 @@
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+ Location exit = null;
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+ boolean useTravelAgent = false; // don't use agent for custom worlds or return from THE_END
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+ if (exitWorld != null) {
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+ entityplayer.ck = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
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+ if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
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+ // THE_END -> NORMAL; use bed if available, otherwise default spawn
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+ exit = ((org.bukkit.craftbukkit.entity.CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
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@ -557,6 +556,8 @@
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+ Vector velocity = entityplayer.getBukkitEntity().getVelocity();
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+ exitWorld.getTravelAgent().adjustExit(entityplayer, exit, velocity);
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+
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+
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+ entityplayer.ck = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
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+ this.moveToWorld(entityplayer, exitWorld.dimension, true, exit, false); // Vanilla doesn't check for suffocation when handling portals, so neither should we
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+ if (entityplayer.motX != velocity.getX() || entityplayer.motY != velocity.getY() || entityplayer.motZ != velocity.getZ()) {
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+ entityplayer.getBukkitEntity().setVelocity(velocity);
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@ -566,7 +567,7 @@
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public void f(EntityPlayer entityplayer) {
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GameProfile gameprofile = entityplayer.getProfile();
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int i = this.isOp(gameprofile) ? this.operators.a(gameprofile) : 0;
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@@ -490,12 +766,111 @@
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@@ -490,12 +767,111 @@
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}
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public void changeWorld(Entity entity, int i, WorldServer worldserver, WorldServer worldserver1) {
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@ -678,7 +679,7 @@
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if (entity.dimension == -1) {
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d0 = MathHelper.a(d0 / d2, worldserver1.getWorldBorder().b() + 16.0D, worldserver1.getWorldBorder().d() - 16.0D);
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d1 = MathHelper.a(d1 / d2, worldserver1.getWorldBorder().c() + 16.0D, worldserver1.getWorldBorder().e() - 16.0D);
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@@ -514,6 +889,8 @@
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@@ -514,6 +890,8 @@
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BlockPosition blockposition;
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if (i == 1) {
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@ -687,7 +688,7 @@
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blockposition = worldserver1.getSpawn();
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} else {
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blockposition = worldserver1.getDimensionSpawn();
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@@ -527,16 +904,27 @@
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@@ -527,16 +905,27 @@
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worldserver.entityJoinedWorld(entity, false);
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}
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}
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@ -718,7 +719,7 @@
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worldserver1.entityJoinedWorld(entity, false);
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}
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@@ -544,6 +932,7 @@
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@@ -544,6 +933,7 @@
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}
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entity.spawnIn(worldserver1);
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@ -726,7 +727,7 @@
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}
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public void tick() {
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@@ -561,6 +950,25 @@
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@@ -561,6 +951,25 @@
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}
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@ -752,7 +753,7 @@
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public void a(Packet<?> packet, int i) {
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for (int j = 0; j < this.players.size(); ++j) {
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EntityPlayer entityplayer = (EntityPlayer) this.players.get(j);
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@@ -659,11 +1067,23 @@
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@@ -659,11 +1068,23 @@
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this.operators.add(new OpListEntry(gameprofile, this.server.q(), this.operators.b(gameprofile)));
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this.b(this.a(gameprofile.getId()), i);
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@ -776,7 +777,7 @@
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}
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private void b(EntityPlayer entityplayer, int i) {
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@@ -688,7 +1108,7 @@
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@@ -688,7 +1109,7 @@
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}
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public boolean isOp(GameProfile gameprofile) {
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@ -785,7 +786,7 @@
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}
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@Nullable
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@@ -712,6 +1132,12 @@
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@@ -712,6 +1133,12 @@
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for (int j = 0; j < this.players.size(); ++j) {
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EntityPlayer entityplayer = (EntityPlayer) this.players.get(j);
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@ -798,7 +799,7 @@
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if (entityplayer != entityhuman && entityplayer.dimension == i) {
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double d4 = d0 - entityplayer.locX;
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double d5 = d1 - entityplayer.locY;
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@@ -759,21 +1185,26 @@
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@@ -759,21 +1186,26 @@
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public void reloadWhitelist() {}
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public void b(EntityPlayer entityplayer, WorldServer worldserver) {
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@ -830,7 +831,7 @@
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entityplayer.playerConnection.sendPacket(new PacketPlayOutHeldItemSlot(entityplayer.inventory.itemInHandIndex));
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}
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@@ -786,7 +1217,7 @@
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@@ -786,7 +1218,7 @@
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}
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public String[] getSeenPlayers() {
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@ -839,7 +840,7 @@
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}
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public boolean getHasWhitelist() {
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@@ -836,16 +1267,26 @@
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@@ -836,16 +1268,26 @@
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public void u() {
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for (int i = 0; i < this.players.size(); ++i) {
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@ -868,7 +869,7 @@
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}
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public void sendMessage(IChatBaseComponent ichatbasecomponent) {
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@@ -882,8 +1323,10 @@
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@@ -882,8 +1324,10 @@
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WorldServer[] aworldserver = this.server.worldServer;
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int j = aworldserver.length;
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