Fixed the Bukkit Scheduler.
Dieser Commit ist enthalten in:
Ursprung
9934dd8561
Commit
036f49ddbf
@ -242,7 +242,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
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WorldSaveEvent event = new WorldSaveEvent(worldserver.getWorld());
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WorldSaveEvent event = new WorldSaveEvent(worldserver.getWorld());
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server.getPluginManager().callEvent(event);
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server.getPluginManager().callEvent(event);
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}
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}
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WorldServer world = this.worlds.get(0);
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WorldServer world = this.worlds.get(0);
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if (!world.E) {
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if (!world.E) {
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this.serverConfigurationManager.savePlayers();
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this.serverConfigurationManager.savePlayers();
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@ -379,9 +379,11 @@ public class MinecraftServer implements Runnable, ICommandListener {
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EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
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EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
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entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.world.getTime()));
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entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.world.getTime()));
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}
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}
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// Craftbukkit end
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}
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}
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((CraftScheduler) server.getScheduler()).mainThreadHeartbeat(this.ticks);
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// Craftbukkit end
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worldserver.doTick();
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worldserver.doTick();
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while (worldserver.doLighting()) {
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while (worldserver.doLighting()) {
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