Fix teleport failing right after join. Fixes BUKKIT-5479
Teleporting a player checks to see if the player is disconnected to try to avoid creating ghost players. The check it uses, however, randomly fails when the player is in the middle of joining the server. The check that would work correctly here does not work correctly when the player actually disconnects. To work around this we add a new flag which is cleared on the first tick of the new player and assume they are connected if the flag is set.
Dieser Commit ist enthalten in:
Ursprung
4873b12890
Commit
019a33f50d
@ -61,6 +61,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
||||
public int newTotalExp = 0;
|
||||
public boolean keepLevel = false;
|
||||
public double maxHealthCache;
|
||||
public boolean joining = true;
|
||||
// CraftBukkit end
|
||||
|
||||
public EntityPlayer(MinecraftServer minecraftserver, WorldServer worldserver, GameProfile gameprofile, PlayerInteractManager playerinteractmanager) {
|
||||
@ -159,6 +160,12 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
||||
}
|
||||
|
||||
public void h() {
|
||||
// CraftBukkit start
|
||||
if (this.joining) {
|
||||
this.joining = false;
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
this.playerInteractManager.a();
|
||||
--this.invulnerableTicks;
|
||||
if (this.noDamageTicks > 0) {
|
||||
|
@ -1850,7 +1850,7 @@ public class PlayerConnection implements PacketPlayInListener {
|
||||
|
||||
// CraftBukkit start - Add "isDisconnected" method
|
||||
public final boolean isDisconnected() {
|
||||
return !NetworkManager.a(this.networkManager).config().isAutoRead();
|
||||
return !this.player.joining && !NetworkManager.a(this.networkManager).config().isAutoRead();
|
||||
}
|
||||
// CraftBukkit end
|
||||
}
|
||||
|
@ -83,8 +83,8 @@ public abstract class PlayerList {
|
||||
s = networkmanager.getSocketAddress().toString();
|
||||
}
|
||||
|
||||
// CraftBukkit - add world to 'logged in' message.
|
||||
c.info(entityplayer.getName() + "[" + s + "] logged in with entity id " + entityplayer.getId() + " at ([" + entityplayer.world.worldData.getName() + "] " + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
|
||||
// CraftBukkit - Moved message to after join
|
||||
// c.info(entityplayer.getName() + "[" + s + "] logged in with entity id " + entityplayer.getId() + " at (" + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
|
||||
WorldServer worldserver = this.server.getWorldServer(entityplayer.dimension);
|
||||
ChunkCoordinates chunkcoordinates = worldserver.getSpawn();
|
||||
|
||||
@ -114,6 +114,7 @@ public abstract class PlayerList {
|
||||
this.sendMessage(chatmessage);
|
||||
// CraftBukkit end*/
|
||||
this.c(entityplayer);
|
||||
worldserver = this.server.getWorldServer(entityplayer.dimension); // CraftBukkit - Update in case join event changed it
|
||||
playerconnection.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
|
||||
this.b(entityplayer, worldserver);
|
||||
if (this.server.getResourcePack().length() > 0) {
|
||||
@ -139,6 +140,9 @@ public abstract class PlayerList {
|
||||
entity.n = false;
|
||||
}
|
||||
}
|
||||
|
||||
// CraftBukkit - Moved from above, added world
|
||||
c.info(entityplayer.getName() + "[" + s + "] logged in with entity id " + entityplayer.getId() + " at ([" + entityplayer.world.worldData.getName() + "] " + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
|
||||
}
|
||||
|
||||
public void a(ScoreboardServer scoreboardserver, EntityPlayer entityplayer) { // CraftBukkit - protected -> public
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren