From ac97f8b532d4178a91324a72b5e3d51d26397d53 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can disable the timer.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index deb4ec2543..dd23ea45e5 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -233,4 +233,9 @@ public class PaperWorldConfig {
private void firePhysicsEventForRedstone() {
firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
}
+
+ public boolean useInhabitedTime = true;
+ private void useInhabitedTime() {
+ useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
+ }
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 0e84fd283d..41d3aaa80b 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -1283,7 +1283,7 @@ public class Chunk implements IChunkAccess {
public long m() {
- return this.z;
+ return world.paperConfig.useInhabitedTime ? this.z : 0; // Paper
public void b(long i) {
--
2.19.0