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Paper-Old/Spigot-Server-Patches/0049-Use-UserCache-for-player-heads.patch

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1.4 KiB
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2016-06-09 05:57:14 +02:00
From 020ae40d595f94caf0b507f1da371109cc8a07b7 Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@outlook.com>
2016-03-01 00:09:49 +01:00
Date: Wed, 2 Mar 2016 23:42:37 -0600
Subject: [PATCH] Use UserCache for player heads
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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index 2abca0c..7d83bbe 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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@@ -2,9 +2,7 @@ package org.bukkit.craftbukkit.inventory;
import java.util.Map;
-import net.minecraft.server.GameProfileSerializer;
-import net.minecraft.server.NBTBase;
-import net.minecraft.server.NBTTagCompound;
+import net.minecraft.server.*;
import org.bukkit.Material;
import org.bukkit.configuration.serialization.DelegateDeserialization;
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@@ -132,7 +130,10 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
if (name == null) {
profile = null;
} else {
- profile = new GameProfile(null, name);
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+ // Paper start - Check usercache if the player is online
+ EntityPlayer player = MinecraftServer.getServer().getPlayerList().getPlayer(name);
+ profile = player != null ? player.getProfile() : new GameProfile(null, name);
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+ // Paper end
}
return true;
--
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2.8.3