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Paper-Old/patches/api/0412-Add-Entity-Body-Yaw-API.patch

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2023-02-09 18:31:51 +01:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheTuso <piotrekpasztor@gmail.com>
Date: Thu, 2 Feb 2023 16:40:11 +0100
Subject: [PATCH] Add Entity Body Yaw API
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
2023-03-14 23:13:41 +01:00
index 3f35fc2e2311c6c568afd2ed9896584e1ebb716f..059dfc40edc6c52f95a30e9ac72f45b6aaf5f9a8 100644
2023-02-09 18:31:51 +01:00
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
2023-03-14 23:13:41 +01:00
@@ -1131,5 +1131,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param amount the amount of damage to do
*/
void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
+
+ /**
+ * Gets entity body yaw
+ *
+ * @return entity body yaw
+ * @see Location#getYaw()
+ */
+ float getBodyYaw();
+
+ /**
+ * Sets entity body yaw
+ *
+ * @param bodyYaw new entity body yaw
+ * @see Location#setYaw(float)
+ */
+ void setBodyYaw(float bodyYaw);
// Paper end
}