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Paper-Old/patches/server/0410-Protect-Bedrock-and-End-Portal-Frames-from-being-des.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 13 May 2020 23:01:26 -0400
Subject: [PATCH] Protect Bedrock and End Portal/Frames from being destroyed
This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.
These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.
A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 38bb502e9f1272020a23a3ef8ebb0cb1a5a251ef..b18b0e1b5e059f08fd3117eaa0fb28a10fac6562 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
2022-06-08 07:02:19 +02:00
@@ -172,6 +172,7 @@ public class Explosion {
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockposition = new BlockPos(d4, d5, d6);
BlockState iblockdata = this.level.getBlockState(blockposition);
+ if (!iblockdata.isDestroyable()) continue; // Paper
FluidState fluid = iblockdata.getFluidState(); // Paper
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if (!this.level.isInWorldBounds(blockposition)) {
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@@ -350,7 +351,7 @@ public class Explosion {
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BlockState iblockdata = this.level.getBlockState(blockposition);
Block block = iblockdata.getBlock();
- if (!iblockdata.isAir()) {
+ if (!iblockdata.isAir() && iblockdata.isDestroyable()) { // Paper
BlockPos blockposition1 = blockposition.immutable();
this.level.getProfiler().push("explosion_blocks");
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 426fe552d2444a4977a3e261d7e60fbda0893756..ea3b4c52769ff8112d865b226c8d3dcf48982787 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
2022-07-18 12:30:31 +02:00
@@ -429,6 +429,10 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public boolean setBlock(BlockPos pos, BlockState state, int flags, int maxUpdateDepth) {
// CraftBukkit start - tree generation
if (this.captureTreeGeneration) {
+ // Paper start
+ BlockState type = getBlockState(pos);
+ if (!type.isDestroyable()) return false;
+ // Paper end
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CraftBlockState blockstate = this.capturedBlockStates.get(pos);
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if (blockstate == null) {
blockstate = CapturedBlockState.getTreeBlockState(this, pos, flags);
diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java
2022-07-27 22:17:18 +02:00
index 77125720fcbeb7bfc180effb27cfb78c74832ce5..cb11cef117fc896ddcb40993ddb852a2e717c2ad 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/block/Block.java
+++ b/src/main/java/net/minecraft/world/level/block/Block.java
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@@ -92,6 +92,19 @@ public class Block extends BlockBehaviour implements ItemLike {
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protected final StateDefinition<Block, BlockState> stateDefinition;
private BlockState defaultBlockState;
// Paper start
+ public final boolean isDestroyable() {
+ return io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowPermanentBlockBreakExploits ||
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+ this != Blocks.BEDROCK &&
+ this != Blocks.END_PORTAL_FRAME &&
+ this != Blocks.END_PORTAL &&
+ this != Blocks.END_GATEWAY &&
+ this != Blocks.COMMAND_BLOCK &&
+ this != Blocks.REPEATING_COMMAND_BLOCK &&
+ this != Blocks.CHAIN_COMMAND_BLOCK &&
+ this != Blocks.BARRIER &&
+ this != Blocks.STRUCTURE_BLOCK &&
+ this != Blocks.JIGSAW;
+ }
public co.aikar.timings.Timing timing;
public co.aikar.timings.Timing getTiming() {
if (timing == null) {
diff --git a/src/main/java/net/minecraft/world/level/block/piston/PistonBaseBlock.java b/src/main/java/net/minecraft/world/level/block/piston/PistonBaseBlock.java
index 76720517cd2d82065eb8430cf854b536295341db..29755807fdb6c30e31c0ec2bbf33bed9afd5d478 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/block/piston/PistonBaseBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/piston/PistonBaseBlock.java
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@@ -199,6 +199,12 @@ public class PistonBaseBlock extends DirectionalBlock {
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@Override
public boolean triggerEvent(BlockState state, Level world, BlockPos pos, int type, int data) {
Direction enumdirection = (Direction) state.getValue(PistonBaseBlock.FACING);
+ // Paper start - prevent retracting when we're facing the wrong way (we were replaced before retraction could occur)
+ Direction directionQueuedAs = Direction.from3DDataValue(data & 7); // Paper - copied from below
+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowPermanentBlockBreakExploits && enumdirection != directionQueuedAs) {
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+ return false;
+ }
+ // Paper end - prevent retracting when we're facing the wrong way
if (!world.isClientSide) {
boolean flag = this.getNeighborSignal(world, pos, enumdirection);
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@@ -231,7 +237,7 @@ public class PistonBaseBlock extends DirectionalBlock {
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BlockState iblockdata1 = (BlockState) ((BlockState) Blocks.MOVING_PISTON.defaultBlockState().setValue(MovingPistonBlock.FACING, enumdirection)).setValue(MovingPistonBlock.TYPE, this.isSticky ? PistonType.STICKY : PistonType.DEFAULT);
world.setBlock(pos, iblockdata1, 20);
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- world.setBlockEntity(MovingPistonBlock.newMovingBlockEntity(pos, iblockdata1, (BlockState) this.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.from3DDataValue(data & 7)), enumdirection, false, true));
+ world.setBlockEntity(MovingPistonBlock.newMovingBlockEntity(pos, iblockdata1, (BlockState) this.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.from3DDataValue(data & 7)), enumdirection, false, true)); // Paper - diff on change
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world.blockUpdated(pos, iblockdata1.getBlock());
iblockdata1.updateNeighbourShapes(world, pos, 2);
if (this.isSticky) {
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@@ -260,7 +266,14 @@ public class PistonBaseBlock extends DirectionalBlock {
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}
}
} else {
- world.removeBlock(pos.relative(enumdirection), false);
+ // Paper start - fix headless pistons breaking blocks
+ BlockPos headPos = pos.relative(enumdirection);
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowPermanentBlockBreakExploits || world.getBlockState(headPos) == Blocks.PISTON_HEAD.defaultBlockState().setValue(FACING, enumdirection)) { // double check to make sure we're not a headless piston.
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+ world.removeBlock(headPos, false);
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+ } else {
+ ((ServerLevel)world).getChunkSource().blockChanged(headPos); // ... fix client desync
+ }
+ // Paper end - fix headless pistons breaking blocks
}
world.playSound((Player) null, pos, SoundEvents.PISTON_CONTRACT, SoundSource.BLOCKS, 0.5F, world.random.nextFloat() * 0.15F + 0.6F);
diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 61a792c5ccf3688d4f78c6e7461090f63a0cc26a..b2ab7749e3ddf124d5ef97271a76dc875a650771 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
2022-07-27 22:17:18 +02:00
@@ -223,7 +223,7 @@ public abstract class BlockBehaviour {
/** @deprecated */
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@Deprecated
public boolean canBeReplaced(BlockState state, BlockPlaceContext context) {
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- return this.material.isReplaceable() && (context.getItemInHand().isEmpty() || !context.getItemInHand().is(this.asItem()));
+ return this.material.isReplaceable() && (context.getItemInHand().isEmpty() || !context.getItemInHand().is(this.asItem())) && (state.isDestroyable() || (context.getPlayer() != null && context.getPlayer().getAbilities().instabuild)); // Paper
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}
/** @deprecated */
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -741,6 +741,12 @@ public abstract class BlockBehaviour {
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return ((Block) this.owner).builtInRegistryHolder();
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}
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+ // Paper start
+ public final boolean isDestroyable() {
+ return getBlock().isDestroyable();
+ }
+ // Paper end
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+
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public Material getMaterial() {
return this.material;
}
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -838,7 +844,7 @@ public abstract class BlockBehaviour {
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}
public PushReaction getPistonPushReaction() {
- return this.getBlock().getPistonPushReaction(this.asState());
+ return !isDestroyable() ? PushReaction.BLOCK : this.getBlock().getPistonPushReaction(this.asState()); // Paper
}
public boolean isSolidRender(BlockGetter world, BlockPos pos) {
diff --git a/src/main/java/net/minecraft/world/level/portal/PortalForcer.java b/src/main/java/net/minecraft/world/level/portal/PortalForcer.java
index 953a1dfd71605ac123133dc1d4e8133a33884f4a..1369d4f818d203e3092fd6ba4def106dda16d6d2 100644
--- a/src/main/java/net/minecraft/world/level/portal/PortalForcer.java
+++ b/src/main/java/net/minecraft/world/level/portal/PortalForcer.java
@@ -215,6 +215,13 @@ public class PortalForcer {
for (int j = -1; j < 3; ++j) {
for (int k = -1; k < 4; ++k) {
temp.setWithOffset(pos, portalDirection.getStepX() * j + enumdirection1.getStepX() * distanceOrthogonalToPortal, k, portalDirection.getStepZ() * j + enumdirection1.getStepZ() * distanceOrthogonalToPortal);
+ // Paper start - prevent destroying unbreakable blocks
+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowPermanentBlockBreakExploits) {
+ if (!this.level.getBlockState(temp).isDestroyable()) {
+ return false;
+ }
+ }
+ // Paper end - prevent destroying unbreakable blocks
if (k < 0 && !this.level.getBlockState(temp).getMaterial().isSolid()) {
return false;
}