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13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0326-Configurable-Keep-Spawn-Loaded-range-per-world.patch

232 Zeilen
12 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 13 Sep 2014 23:14:43 -0400
Subject: [PATCH] Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index f7d7e69e29f217c233869951d7d3188816f8216c..7342c8ac1d4bb13c0d8ce6f26b1b43d76a327655 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2022-07-27 21:49:24 +02:00
@@ -729,31 +729,34 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
2021-06-11 14:02:28 +02:00
// CraftBukkit start
2021-11-24 05:25:34 +01:00
public void prepareLevels(ChunkProgressListener worldloadlistener, ServerLevel worldserver) {
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+ ServerChunkCache chunkproviderserver = worldserver.getChunkSource(); // Paper
2021-11-24 05:25:34 +01:00
// WorldServer worldserver = this.overworld();
2021-06-11 14:02:28 +02:00
this.forceTicks = true;
// CraftBukkit end
+ if (worldserver.getWorld().getKeepSpawnInMemory()) { // Paper
MinecraftServer.LOGGER.info("Preparing start region for dimension {}", worldserver.dimension().location());
2021-06-13 13:40:34 +02:00
BlockPos blockposition = worldserver.getSharedSpawnPos();
2021-06-11 14:02:28 +02:00
worldloadlistener.updateSpawnPos(new ChunkPos(blockposition));
- ServerChunkCache chunkproviderserver = worldserver.getChunkSource();
+ //ChunkProviderServer chunkproviderserver = worldserver.getChunkProvider(); // Paper - move up
chunkproviderserver.getLightEngine().setTaskPerBatch(500);
this.nextTickTime = Util.getMillis();
- // CraftBukkit start
- if (worldserver.getWorld().getKeepSpawnInMemory()) {
- chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(blockposition), 11, Unit.INSTANCE);
2021-06-11 14:02:28 +02:00
-
- while (chunkproviderserver.getTickingGenerated() != 441) {
- // this.nextTickTime = SystemUtils.getMillis() + 10L;
- this.executeModerately();
- }
2021-06-11 14:02:28 +02:00
- }
+ // Paper start - configurable spawn reason
+ int radiusBlocks = worldserver.paperConfig().spawn.keepSpawnLoadedRange * 16;
2021-06-11 14:02:28 +02:00
+ int radiusChunks = radiusBlocks / 16 + ((radiusBlocks & 15) != 0 ? 1 : 0);
+ int totalChunks = ((radiusChunks) * 2 + 1);
+ totalChunks *= totalChunks;
+ worldloadlistener.setChunkRadius(radiusBlocks / 16);
+
+ worldserver.addTicketsForSpawn(radiusBlocks, blockposition);
+ // Paper end
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2021-11-24 05:25:34 +01:00
// this.nextTickTime = SystemUtils.getMillis() + 10L;
2021-06-11 14:02:28 +02:00
this.executeModerately();
2021-11-24 05:25:34 +01:00
// Iterator iterator = this.levels.values().iterator();
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+ }
if (true) {
ServerLevel worldserver1 = worldserver;
2022-07-27 21:49:24 +02:00
@@ -776,7 +779,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
2021-11-24 05:25:34 +01:00
// this.nextTickTime = SystemUtils.getMillis() + 10L;
2021-06-11 14:02:28 +02:00
this.executeModerately();
// CraftBukkit end
- worldloadlistener.stop();
+ if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
chunkproviderserver.getLightEngine().setTaskPerBatch(5);
// CraftBukkit start
2021-11-24 05:25:34 +01:00
// this.updateMobSpawningFlags();
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 427dfb5c7fe09e94aae617ecc1440fd1530fb857..67a17a0fad369c412a943bb21b574c9cd5031fb8 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
2022-07-27 21:49:24 +02:00
@@ -64,6 +64,7 @@ import net.minecraft.network.protocol.game.ClientboundSoundEntityPacket;
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import net.minecraft.network.protocol.game.ClientboundSoundPacket;
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import net.minecraft.network.protocol.game.DebugPackets;
import net.minecraft.resources.ResourceKey;
+import net.minecraft.server.MCUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerScoreboard;
import net.minecraft.server.level.progress.ChunkProgressListener;
@@ -1716,12 +1717,84 @@ public class ServerLevel extends Level implements WorldGenLevel {
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return ((MapIndex) this.getServer().overworld().getDataStorage().computeIfAbsent(MapIndex::load, MapIndex::new, "idcounts")).getFreeAuxValueForMap();
2021-06-11 14:02:28 +02:00
}
+ // Paper start - helper function for configurable spawn radius
+ public void addTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we add tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // add ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, z)), 2, Unit.INSTANCE);
2021-06-11 14:02:28 +02:00
+ }
+ }
+
+ // add border chunks
+
+ // add border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
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+ // bottom
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
2021-06-11 14:02:28 +02:00
+ }
+
+ // add border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
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+ // left
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.offset(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
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+ }
+ }
+ public void removeTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we added tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // remove ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, z)), 2, Unit.INSTANCE);
2021-06-11 14:02:28 +02:00
+ }
+ }
+
+ // remove border chunks
+
+ // remove border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
2021-06-11 14:02:28 +02:00
+ // bottom
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
2021-06-11 14:02:28 +02:00
+ }
+
+ // remove border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
2021-06-11 14:02:28 +02:00
+ // left
2021-06-17 19:11:00 +02:00
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.offset(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
2021-06-11 14:02:28 +02:00
+ }
+ }
+ // Paper end
+
public void setDefaultSpawnPos(BlockPos pos, float angle) {
- ChunkPos chunkcoordintpair = new ChunkPos(new BlockPos(this.levelData.getXSpawn(), 0, this.levelData.getZSpawn()));
+ // Paper - configurable spawn radius
2021-06-13 14:43:56 +02:00
+ BlockPos prevSpawn = this.getSharedSpawnPos();
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+ //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
this.levelData.setSpawn(pos, angle);
- this.getChunkSource().removeRegionTicket(TicketType.START, chunkcoordintpair, 11, Unit.INSTANCE);
- this.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(pos), 11, Unit.INSTANCE);
+ if (this.keepSpawnInMemory) {
+ // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
+ this.removeTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, prevSpawn);
+ this.addTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, pos);
2021-06-11 14:02:28 +02:00
+ }
this.getServer().getPlayerList().broadcastAll(new ClientboundSetDefaultSpawnPositionPacket(pos, angle));
}
diff --git a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
2021-06-13 13:40:34 +02:00
index 1b565b2809c2d367e21971c5154f35c9763995e6..b0f899835ded29aff108d1674bf4a1a6c89693db 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
2021-06-13 13:40:34 +02:00
@@ -12,4 +12,6 @@ public interface ChunkProgressListener {
void start();
2021-06-11 14:02:28 +02:00
void stop();
+
+ void setChunkRadius(int radius); // Paper - allow changing chunk radius
}
diff --git a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
i really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really 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really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really love jmp
2022-06-08 04:25:49 +02:00
index 4d2348df25410a0b5364eec066880326d6667dad..286aad3205ef8a9e21a47ef07893844fe857556a 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
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@@ -11,12 +11,19 @@ import org.slf4j.Logger;
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public class LoggerChunkProgressListener implements ChunkProgressListener {
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private static final Logger LOGGER = LogUtils.getLogger();
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- private final int maxCount;
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+ private int maxCount;// Paper - remove final
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private int count;
private long startTime;
private long nextTickTime = Long.MAX_VALUE;
public LoggerChunkProgressListener(int radius) {
+ // Paper start - Allow changing radius later for configurable spawn patch
+ this.setChunkRadius(radius); // Move to method
+ }
+
+ @Override
+ public void setChunkRadius(int radius) {
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+ // Paper end
int i = radius * 2 + 1;
this.maxCount = i * i;
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}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index e43c68a086f1fcc6f7b3715bd55e75a64e4825de..acfc8796a871706827f95c43f76b535e386d8daa 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1356,15 +1356,21 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
public void setKeepSpawnInMemory(boolean keepLoaded) {
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- world.keepSpawnInMemory = keepLoaded;
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+ // Paper start - Configurable spawn radius
+ if (keepLoaded == world.keepSpawnInMemory) {
+ // do nothing, nothing has changed
+ return;
+ }
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+ this.world.keepSpawnInMemory = keepLoaded;
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// Grab the worlds spawn chunk
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BlockPos chunkcoordinates = this.world.getSharedSpawnPos();
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if (keepLoaded) {
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- this.world.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ this.world.addTicketsForSpawn(this.world.paperConfig().spawn.keepSpawnLoadedRange * 16, chunkcoordinates);
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} else {
- // TODO: doesn't work well if spawn changed....
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- this.world.getChunkSource().removeRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ // TODO: doesn't work well if spawn changed.... // Paper - resolved
+ this.world.removeTicketsForSpawn(this.world.paperConfig().spawn.keepSpawnLoadedRange * 16, chunkcoordinates);
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}
+ // Paper end
}
@Override