156 Zeilen
4.3 KiB
Java
156 Zeilen
4.3 KiB
Java
|
package net.minecraft.server;
|
||
|
|
||
|
import org.bukkit.craftbukkit.CraftServer;
|
||
|
import org.bukkit.craftbukkit.CraftWorld;
|
||
|
import org.bukkit.craftbukkit.block.CraftBlock;
|
||
|
import org.bukkit.entity.LivingEntity;
|
||
|
import org.bukkit.event.Event;
|
||
|
import org.bukkit.event.block.BlockInteractEvent;
|
||
|
|
||
|
import java.util.Random;
|
||
|
|
||
|
public class BlockBed extends Block {
|
||
|
|
||
|
public static final int[][] a = new int[][] { { 0, 1}, { -1, 0}, { 0, -1}, { 1, 0}};
|
||
|
|
||
|
public BlockBed(int i) {
|
||
|
super(i, 134, Material.CLOTH);
|
||
|
this.f();
|
||
|
}
|
||
|
|
||
|
public boolean a(World world, int i, int j, int k, EntityHuman entityhuman) {
|
||
|
int l = world.getData(i, j, k);
|
||
|
|
||
|
if (!d(l)) {
|
||
|
int i1 = c(l);
|
||
|
|
||
|
i += a[i1][0];
|
||
|
k += a[i1][1];
|
||
|
if (world.getTypeId(i, j, k) != this.id) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
l = world.getData(i, j, k);
|
||
|
}
|
||
|
|
||
|
// CraftBukkit start - Interact Bed
|
||
|
CraftWorld craftWorld = ((WorldServer) world).getWorld();
|
||
|
CraftServer server = ((WorldServer) world).getServer();
|
||
|
Event.Type eventType = Event.Type.BLOCK_INTERACT;
|
||
|
CraftBlock block = (CraftBlock) craftWorld.getBlockAt(i, j, k);
|
||
|
LivingEntity who = (entityhuman == null) ? null : (LivingEntity) entityhuman.getBukkitEntity();
|
||
|
|
||
|
BlockInteractEvent event = new BlockInteractEvent(eventType, block, who);
|
||
|
server.getPluginManager().callEvent(event);
|
||
|
|
||
|
if (event.isCancelled()) {
|
||
|
return true;
|
||
|
}
|
||
|
// CraftBukkit end
|
||
|
|
||
|
if (f(l)) {
|
||
|
entityhuman.a("tile.bed.occupied");
|
||
|
return true;
|
||
|
} else if (entityhuman.a(i, j, k)) {
|
||
|
a(world, i, j, k, true);
|
||
|
return true;
|
||
|
} else {
|
||
|
entityhuman.a("tile.bed.noSleep");
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int a(int i, int j) {
|
||
|
if (i == 0) {
|
||
|
return Block.WOOD.textureId;
|
||
|
} else {
|
||
|
int k = c(j);
|
||
|
int l = BedBlockTextures.c[k][i];
|
||
|
|
||
|
return d(j) ? (l == 2 ? this.textureId + 2 + 16 : (l != 5 && l != 4 ? this.textureId + 1 : this.textureId + 1 + 16)) : (l == 3 ? this.textureId - 1 + 16 : (l != 5 && l != 4 ? this.textureId : this.textureId + 16));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public boolean a() {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public void a(IBlockAccess iblockaccess, int i, int j, int k) {
|
||
|
this.f();
|
||
|
}
|
||
|
|
||
|
public void a(World world, int i, int j, int k, int l) {
|
||
|
int i1 = world.getData(i, j, k);
|
||
|
int j1 = c(i1);
|
||
|
|
||
|
if (d(i1)) {
|
||
|
if (world.getTypeId(i - a[j1][0], j, k - a[j1][1]) != this.id) {
|
||
|
world.e(i, j, k, 0);
|
||
|
}
|
||
|
} else if (world.getTypeId(i + a[j1][0], j, k + a[j1][1]) != this.id) {
|
||
|
world.e(i, j, k, 0);
|
||
|
if (!world.isStatic) {
|
||
|
this.b_(world, i, j, k, i1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int a(int i, Random random) {
|
||
|
return d(i) ? 0 : Item.BED.id;
|
||
|
}
|
||
|
|
||
|
private void f() {
|
||
|
this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.5625F, 1.0F);
|
||
|
}
|
||
|
|
||
|
public static int c(int i) {
|
||
|
return i & 3;
|
||
|
}
|
||
|
|
||
|
public static boolean d(int i) {
|
||
|
return (i & 8) != 0;
|
||
|
}
|
||
|
|
||
|
public static boolean f(int i) {
|
||
|
return (i & 4) != 0;
|
||
|
}
|
||
|
|
||
|
public static void a(World world, int i, int j, int k, boolean flag) {
|
||
|
int l = world.getData(i, j, k);
|
||
|
|
||
|
if (flag) {
|
||
|
l |= 4;
|
||
|
} else {
|
||
|
l &= -5;
|
||
|
}
|
||
|
|
||
|
world.c(i, j, k, l);
|
||
|
}
|
||
|
|
||
|
public static ChunkCoordinates g(World world, int i, int j, int k, int l) {
|
||
|
int i1 = world.getData(i, j, k);
|
||
|
int j1 = c(i1);
|
||
|
|
||
|
for (int k1 = 0; k1 <= 1; ++k1) {
|
||
|
int l1 = i - a[j1][0] * k1 - 1;
|
||
|
int i2 = k - a[j1][1] * k1 - 1;
|
||
|
int j2 = l1 + 2;
|
||
|
int k2 = i2 + 2;
|
||
|
|
||
|
for (int l2 = l1; l2 <= j2; ++l2) {
|
||
|
for (int i3 = i2; i3 <= k2; ++i3) {
|
||
|
if (world.d(l2, j - 1, i3) && world.isEmpty(l2, j, i3) && world.isEmpty(l2, j + 1, i3)) {
|
||
|
if (l <= 0) {
|
||
|
return new ChunkCoordinates(l2, j, i3);
|
||
|
}
|
||
|
|
||
|
--l;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return new ChunkCoordinates(i, j + 1, k);
|
||
|
}
|
||
|
}
|