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Paper-Old/nms-patches/ContainerPlayer.patch

73 Zeilen
3.2 KiB
Diff

@@ -1,15 +1,28 @@
package net.minecraft.server;
+// CraftBukkit start
+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
+// CraftBukkit end
+
public class ContainerPlayer extends Container {
public InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2);
public IInventory resultInventory = new InventoryCraftResult();
public boolean g;
private final EntityHuman h;
+ // CraftBukkit start
+ private CraftInventoryView bukkitEntity = null;
+ private PlayerInventory player;
+ // CraftBukkit end
public ContainerPlayer(PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
this.g = flag;
this.h = entityhuman;
+ this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
+ this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
+ this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
+ this.player = playerinventory; // CraftBukkit - save player
this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 144, 36)));
int i;
@@ -35,11 +48,22 @@
this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
}
- this.a((IInventory) this.craftInventory);
+ // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
}
public void a(IInventory iinventory) {
- this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
+ // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
+ // CraftBukkit start (Note: the following line would cause an error if called during construction)
+ CraftingManager.getInstance().lastCraftView = getBukkitView();
+ ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.h.world);
+ this.resultInventory.setItem(0, craftResult);
+ if (super.listeners.size() < 1) {
+ return;
+ }
+
+ EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
+ player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
+ // CraftBukkit end
}
public void b(EntityHuman entityhuman) {
@@ -119,4 +143,17 @@
public boolean a(ItemStack itemstack, Slot slot) {
return slot.inventory != this.resultInventory && super.a(itemstack, slot);
}
+
+ // CraftBukkit start
+ @Override
+ public CraftInventoryView getBukkitView() {
+ if (bukkitEntity != null) {
+ return bukkitEntity;
+ }
+
+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
+ return bukkitEntity;
+ }
+ // CraftBukkit end
}