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Paper-Old/patches/server/0130-Cap-Entity-Collisions.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jan 2017 18:07:56 -0500
Subject: [PATCH] Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens
This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 10687787a5fd1a81ad5a625848db4649381eab67..9f906e51f236e84f6cee8eba4b7587edee7ce796 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -396,6 +396,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public long activatedTick = Integer.MIN_VALUE;
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public void inactiveTick() { }
// Spigot end
+ protected int numCollisions = 0; // Paper - Cap entity collisions
// Paper start - Entity origin API
@javax.annotation.Nullable
private org.bukkit.util.Vector origin;
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index b51f4172b7135689fcd99b380f1a78bf8e723cfa..177ad43b62c6e1efc0ae6298e464debdf66b1055 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3454,10 +3454,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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Iterator iterator1 = list.iterator();
+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper - Cap entity collisions
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- while (iterator1.hasNext()) {
+ while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper - Cap entity collisions
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Entity entity1 = (Entity) iterator1.next();
-
+ entity1.numCollisions++; // Paper - Cap entity collisions
+ this.numCollisions++; // Paper - Cap entity collisions
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this.doPush(entity1);
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}
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}