From e225ed9b2fb911a78ef36cb625f75ae376920551 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Mon, 18 Jun 2018 15:40:39 +0200
Subject: [PATCH] Add EntityKnockbackByEntityEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/EntityKnockbackByEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/EntityKnockbackByEntityEvent.java
new file mode 100644
index 00000000..9efecaba
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/EntityKnockbackByEntityEvent.java
@@ -0,0 +1,82 @@
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.util.Vector;
+import org.jetbrains.annotations.NotNull;
+/**
+ * Fired when an Entity is knocked back by the hit of another Entity. The acceleration
+ * vector can be modified. If this event is cancelled, the entity is not knocked back.
+ *
+ */
+public class EntityKnockbackByEntityEvent extends EntityEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull private final Entity hitBy;
+ private final float knockbackStrength;
+ @NotNull private final Vector acceleration;
+ private boolean cancelled = false;
+ public EntityKnockbackByEntityEvent(@NotNull LivingEntity entity, @NotNull Entity hitBy, float knockbackStrength, @NotNull Vector acceleration) {
+ super(entity);
+ this.hitBy = hitBy;
+ this.knockbackStrength = knockbackStrength;
+ this.acceleration = acceleration;
+ }
+ @NotNull
+ public HandlerList getHandlers() {
+ return handlers;
+ public static HandlerList getHandlerList() {
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ /**
+ * @return the entity which was knocked back
+ public LivingEntity getEntity() {
+ return (LivingEntity) super.getEntity();
+ * @return the original knockback strength.
+ public float getKnockbackStrength() {
+ return knockbackStrength;
+ * @return the Entity which hit
+ public Entity getHitBy() {
+ return hitBy;
+ * @return the acceleration that will be applied
+ public Vector getAcceleration() {
+ return acceleration;
+}
--
2.25.0.windows.1