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Paper-Old/Spigot-API-Patches/0080-Add-setPlayerProfile-API-for-Skulls.patch

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2.8 KiB
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From 6df1eea3118148d343e2ba943ed0e79e3272e981 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 19 Jan 2018 00:29:28 -0500
Subject: [PATCH] Add setPlayerProfile API for Skulls
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
diff --git a/src/main/java/org/bukkit/block/Skull.java b/src/main/java/org/bukkit/block/Skull.java
2018-10-27 06:02:22 +02:00
index 499a153e..3c75341e 100644
--- a/src/main/java/org/bukkit/block/Skull.java
+++ b/src/main/java/org/bukkit/block/Skull.java
@@ -4,6 +4,8 @@ import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.SkullType;
import org.bukkit.block.data.BlockData;
+import com.destroystokyo.paper.profile.PlayerProfile;
+import javax.annotation.Nullable;
/**
* Represents a captured state of a skull block.
@@ -55,6 +57,20 @@ public interface Skull extends BlockState {
*/
public void setOwningPlayer(OfflinePlayer player);
+ // Paper start
+ /**
+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
+ * @param profile The profile to set this Skull to use, may not be null
+ */
+ void setPlayerProfile(PlayerProfile profile);
+
+ /**
+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
+ * @return The profile of the owner, if set
+ */
+ @Nullable PlayerProfile getPlayerProfile();
+ // Paper end
+
/**
2018-10-27 06:02:22 +02:00
* Gets the rotation of the skull in the world (or facing direction if this
* is a wall mounted skull).
diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
index 15c1dfd9..a458000f 100644
--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
+++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
@@ -1,7 +1,10 @@
package org.bukkit.inventory.meta;
+import com.destroystokyo.paper.profile.PlayerProfile;
+import javax.annotation.Nullable;
import org.bukkit.OfflinePlayer;
+
/**
* Represents a skull that can have an owner.
*/
@@ -36,6 +39,20 @@ public interface SkullMeta extends ItemMeta {
@Deprecated
boolean setOwner(String owner);
+ // Paper start
+ /**
+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
+ * @param profile The profile to set this Skull to use, or null to clear owner
+ */
+ void setPlayerProfile(@Nullable PlayerProfile profile);
+
+ /**
+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
+ * @return The profile of the owner, if set
+ */
+ @Nullable PlayerProfile getPlayerProfile();
+ // Paper end
+
/**
* Gets the owner of the skull.
*
--
2.20.1