From 1ab4c742c0d8d9b7da4be54e6228aca0471342e9 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can disable the timer.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 1c2209270..17fb883f6 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -221,4 +221,9 @@ public class PaperWorldConfig {
private void firePhysicsEventForRedstone() {
firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
}
+
+ public boolean useInhabitedTime = true;
+ private void useInhabitedTime() {
+ useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
+ }
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 1c0580f79..744b5bc6d 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -55,7 +55,7 @@ public class Chunk implements IChunkAccess {
private long lastSaved;
private boolean y;
private int z;
- private long A;
+ private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER
private int B;
private final ConcurrentLinkedQueue<BlockPosition> C;
public boolean d;
@@ -1231,7 +1231,7 @@ public class Chunk implements IChunkAccess {
public long m() {
- return this.A;
+ return world.paperConfig.useInhabitedTime ? getInhabitedTime() : 0; // Paper
public void b(long i) {
--
2.18.0