Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/api/0231-Expose-LivingEntity-hurt-direction.patch

54 Zeilen
1.9 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 13 Dec 2020 05:32:12 +0200
Subject: [PATCH] Expose LivingEntity hurt direction
2023-03-14 23:13:41 +01:00
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index b0de996c7cbfc36a3f749091068a70885b009832..b21325401f59a02c0fb52d203e90b0f6207b556f 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -348,6 +348,16 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
public void setCooldown(@NotNull Material material, int ticks);
+ // Paper start
+ /**
+ * Sets player hurt direction
+ *
+ * @param hurtDirection hurt direction
+ */
+ @Override
+ void setHurtDirection(float hurtDirection);
+ // Paper end
+
/**
* Get the sleep ticks of the player. This value may be capped.
*
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
2023-03-14 23:13:41 +01:00
index b09c9eb92c069f76e0fba4a08ed0a5c66ced3a40..16536dae04b020de43f9e13ff32c659b9e6cab0c 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
2023-03-14 23:13:41 +01:00
@@ -995,5 +995,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
2021-06-11 14:02:28 +02:00
* @param quantity quantity of item
*/
void playPickupItemAnimation(@NotNull Item item, int quantity);
+
+ /**
+ * Gets player hurt direction
+ *
+ * @return hurt direction
+ */
+ float getHurtDirection();
+
+ /**
+ * Sets player hurt direction
+ *
+ * @param hurtDirection hurt direction
2023-03-14 23:13:41 +01:00
+ * @deprecated use {@link Player#setHurtDirection(float)}
2021-06-11 14:02:28 +02:00
+ */
2023-03-14 23:13:41 +01:00
+ @Deprecated
2021-06-11 14:02:28 +02:00
+ void setHurtDirection(float hurtDirection);
// Paper end
}