From e9fb4fbbaa2762920a65a926f082e2db3d95b8a5 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 2 Mar 2019 11:11:29 -0500
Subject: [PATCH] Don't check ConvertSigns boolean every sign save
property lookups arent super cheap. they synchronize, validate
and check security managers.
diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
index a9340201..0e9a90b7 100644
--- a/src/main/java/net/minecraft/server/TileEntitySign.java
+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
@@ -11,6 +11,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
private final String[] g = new String[4];
private EnumColor color;
public java.util.UUID signEditor; // Paper
+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns"); // Paper
public TileEntitySign() {
super(TileEntityTypes.SIGN);
@@ -28,7 +29,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
}
// CraftBukkit start
- if (Boolean.getBoolean("convertLegacySigns")) {
+ if (CONVERT_LEGACY_SIGNS) { // Paper
nbttagcompound.setBoolean("Bukkit.isConverted", true);
// CraftBukkit end
--
2.25.1.windows.1