Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0058-Add-velocity-warnings.patch

89 Zeilen
4.9 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Joseph Hirschfeld <joe@ibj.io>
Date: Thu, 3 Mar 2016 02:48:12 -0600
Subject: [PATCH] Add velocity warnings
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 979bed9ee435cfc17aadb83184b2420b9a81c21e..e5c712fff29255da5173b2a35eba0f35ccd75ee3 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -292,6 +292,7 @@ public final class CraftServer implements Server {
2021-06-11 14:02:28 +02:00
public boolean ignoreVanillaPermissions = false;
private final List<CraftPlayer> playerView;
public int reloadCount;
+ public static Exception excessiveVelEx; // Paper - Velocity warnings
static {
ConfigurationSerialization.registerClass(CraftOfflinePlayer.class);
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9188) * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices ecfa559a PR-849: Add InventoryView#setTitle 653d7edb SPIGOT-519: Add TNTPrimeEvent 22fccc09 PR-846: Add method to get chunk load level a070a52c PR-844: Add methods to convert Vector to and from JOML vectors cc7111fe PR-276: Add accessors to Wither's invulnerability ticks 777d24e9 SPIGOT-7209: Accessors and events for player's exp cooldown ccb2d01b SPIGOT-6308: Deprecate the location name property of map items cd04a31b PR-780: Add PlayerSpawnChangeEvent 7d1f5b64 SPIGOT-6780: Improve documentation for World#spawnFallingBlock 5696668a SPIGOT-6885: Add test and easier to debug code for reference in yaml configuration comments 2e13cff7 PR-589: Expand the FishHook API 2c7d3da5 PR-279: Minor edits to various Javadocs CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices a7cfc778f PR-1176: Add InventoryView#setTitle 563d42226 SPIGOT-519: Add TNTPrimeEvent ccbc6abca Add test for Chunk.LoadLevel mirroring 2926e0513 PR-1171: Add method to get chunk load level 63cad7f84 PR-375: Add accessors to Wither's invulnerability ticks bfd8b1ac8 SPIGOT-7209: Accessors and events for player's exp cooldown f92a41c39 PR-1181: Consolidate Location conversion code 10f866759 SPIGOT-6308: Deprecate the location name property of map items 82f7b658a PR-1095: Add PlayerSpawnChangeEvent b421af7e4 PR-808: Expand the FishHook API 598ad7b3f Increase outdated build delay Spigot Changes: d1bd3bd2 Rebuild patches e4265cc8 SPIGOT-7297: Entity Tracking Range option for Display entities * Work around javac bug * Call PlayerSpawnChangeEvent * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices Spigot Changes: 7da74dae Rebuild patches
2023-05-12 13:10:08 +02:00
index 3a0d2613bc84659f9c618e20f3af27e75538331f..e93fef1dc636e98ca11a942d7254256401eb3486 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
2023-03-14 19:36:39 +01:00
@@ -465,10 +465,40 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
2021-06-11 14:02:28 +02:00
public void setVelocity(Vector velocity) {
Preconditions.checkArgument(velocity != null, "velocity");
velocity.checkFinite();
+ // Paper start - Warn server owners when plugins try to set super high velocities
2022-02-28 21:34:23 +01:00
+ if (!(this instanceof org.bukkit.entity.Projectile || this instanceof org.bukkit.entity.Minecart) && isUnsafeVelocity(velocity)) {
2021-06-11 14:02:28 +02:00
+ CraftServer.excessiveVelEx = new Exception("Excessive velocity set detected: tried to set velocity of entity " + entity.getScoreboardName() + " id #" + getEntityId() + " to (" + velocity.getX() + "," + velocity.getY() + "," + velocity.getZ() + ").");
+ }
+ // Paper end
2021-06-12 02:57:04 +02:00
this.entity.setDeltaMovement(CraftVector.toNMS(velocity));
2021-06-11 14:02:28 +02:00
entity.hurtMarked = true;
}
+ // Paper start
+ /**
+ * Checks if the given velocity is not necessarily safe in all situations.
+ * This function returning true does not mean the velocity is dangerous or to be avoided, only that it may be
+ * a detriment to performance on the server.
+ *
+ * It is not to be used as a hard rule of any sort.
+ * Paper only uses it to warn server owners in watchdog crashes.
+ *
+ * @param vel incoming velocity to check
+ * @return if the velocity has the potential to be a performance detriment
+ */
+ private static boolean isUnsafeVelocity(Vector vel) {
+ final double x = vel.getX();
+ final double y = vel.getY();
+ final double z = vel.getZ();
+
+ if (x > 4 || x < -4 || y > 4 || y < -4 || z > 4 || z < -4) {
+ return true;
+ }
+
+ return false;
+ }
+ // Paper end
+
@Override
public double getHeight() {
2021-06-12 02:57:04 +02:00
return this.getHandle().getBbHeight();
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 11d7ede26b46d0bf9cced65e8c3bcc41c8b66dbf..3ad14bf0697e682a2e777baa8faeb323d127fb13 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/spigotmc/WatchdogThread.java
+++ b/src/main/java/org/spigotmc/WatchdogThread.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -80,7 +80,19 @@ public final class WatchdogThread extends io.papermc.paper.util.TickThread // Pa
2021-06-11 14:02:28 +02:00
log.log( Level.SEVERE, "During the run of the server, a physics stackoverflow was supressed" );
log.log( Level.SEVERE, "near " + net.minecraft.world.level.Level.lastPhysicsProblem );
}
- //
+ // Paper start - Warn in watchdog if an excessive velocity was ever set
+ if ( org.bukkit.craftbukkit.CraftServer.excessiveVelEx != null )
+ {
+ log.log( Level.SEVERE, "------------------------------" );
+ log.log( Level.SEVERE, "During the run of the server, a plugin set an excessive velocity on an entity" );
+ log.log( Level.SEVERE, "This may be the cause of the issue, or it may be entirely unrelated" );
+ log.log( Level.SEVERE, org.bukkit.craftbukkit.CraftServer.excessiveVelEx.getMessage());
+ for ( StackTraceElement stack : org.bukkit.craftbukkit.CraftServer.excessiveVelEx.getStackTrace() )
+ {
+ log.log( Level.SEVERE, "\t\t" + stack );
+ }
+ }
+ // Paper end
log.log( Level.SEVERE, "------------------------------" );
log.log( Level.SEVERE, "Server thread dump (Look for plugins here before reporting to Paper!):" ); // Paper
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.dumpAllChunkLoadInfo(isLongTimeout); // Paper // Paper - rewrite chunk system