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Paper-Old/patches/server/0058-Configurable-inter-world-teleportation-safety.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Thu, 3 Mar 2016 02:50:31 -0600
Subject: [PATCH] Configurable inter-world teleportation safety
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation
safety check.
To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest
or door block. While they are in this block, they accept a teleport request from a player within a different world. Once
the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a
player's skybase.
Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block.
This only is the case if the player is teleporting between worlds.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 3a2fe558d04959dce225b889c0e700134bd677b6..854983a0bc0be2920aa22add675fef0ed507f0a2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1132,7 +1132,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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if (fromWorld == toWorld) {
entity.connection.teleport(to);
} else {
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- server.getHandle().respawn(entity, toWorld, true, to, true);
+ server.getHandle().respawn(entity, toWorld, true, to, !toWorld.paperConfig().environment.disableTeleportationSuffocationCheck); // Paper
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}
return true;
}