Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0421-Validate-PickItem-Packet-and-kick-for-invalid.patch

27 Zeilen
1.9 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 2 May 2020 03:09:46 -0400
Subject: [PATCH] Validate PickItem Packet and kick for invalid
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index fbb33cfa62723ac1fd6f426969e747e49abc8ea6..b5325f19458467b307db629a00359af41004124a 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -877,7 +877,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
2021-06-11 14:02:28 +02:00
@Override
public void handlePickItem(ServerboundPickItemPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
- this.player.getInventory().pickSlot(packet.getSlot());
2021-06-11 14:02:28 +02:00
+ // Paper start - validate pick item position
+ if (!(packet.getSlot() >= 0 && packet.getSlot() < this.player.getInventory().items.size())) {
2021-06-11 14:02:28 +02:00
+ ServerGamePacketListenerImpl.LOGGER.warn("{} tried to set an invalid carried item", this.player.getName().getString());
+ this.disconnect("Invalid hotbar selection (Hacking?)");
+ return;
+ }
+ this.player.getInventory().pickSlot(packet.getSlot()); // Paper - Diff above if changed
2021-06-11 14:02:28 +02:00
+ // Paper end
this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, this.player.getInventory().selected, this.player.getInventory().getItem(this.player.getInventory().selected)));
this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, packet.getSlot(), this.player.getInventory().getItem(packet.getSlot())));
this.player.connection.send(new ClientboundSetCarriedItemPacket(this.player.getInventory().selected));