From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Dec 2017 17:38:07 -0500
Subject: [PATCH] Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 6586262b6dfcb0b022d78096b7d4ec339c0b396c..2257a1808d19775607e60c155d9e5508e7825811 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -1368,6 +1368,15 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*/
public void resetPlayerWeather();
+ // Paper start
+ /**
+ * Gives the player the amount of experience specified.
+ *
+ * @param amount Exp amount to give
+ */
+ public default void giveExp(int amount) {
+ giveExp(amount, false);
+ }
/**
* Gets the player's cooldown between picking up experience orbs.
*
@@ -1393,8 +1402,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* Gives the player the amount of experience specified.
* @param amount Exp amount to give
+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
- public void giveExp(int amount);
+ public void giveExp(int amount, boolean applyMending);
+
+ * Applies the mending effect to any items just as picking up an orb would.
+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
+ * @param amount Exp to apply
+ * @return the remaining experience
+ public int applyMending(int amount);
+ // Paper end
* Gives the player the amount of experience levels specified. Levels can