From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:19:19 -0400
Subject: [PATCH] LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index b3aa3dc6aa5afbc36cc86741b4cba56f463c2234..9e012c3c0671e5d0e55c243fdb4e14057038c153 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -328,7 +328,9 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*
* @return the item being used by the player, or null if they are not using
* an item
+ * @deprecated Deprecated in favor of {@link LivingEntity#getActiveItem()}
*/
+ @Deprecated // Paper
@Nullable
public ItemStack getItemInUse();
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 9be2901986b14bc4a66a25fa3be231e2738b3792..3a2f5ba52c6be8930f7b411476b36afc161834c9 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -805,5 +805,42 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param delay Delay in ticks
void setShieldBlockingDelay(int delay);
+
+ /**
+ * Get's the item being actively "used" or consumed.
+ * @return The item
+ */
+ @NotNull
+ org.bukkit.inventory.ItemStack getActiveItem();
+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
+ * @return Remaining ticks to use the item
+ int getItemUseRemainingTime();
+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+ *
+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+ int getHandRaisedTime();
+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+ * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+ boolean isHandRaised();
+ * Gets the hand raised by this living entity. Will be either
+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
+ * @return the hand raised
+ org.bukkit.inventory.EquipmentSlot getHandRaised();
// Paper end
}