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Paper-Old/patches/server/0329-Optimize-call-to-getFluid-for-explosions.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
2023-12-05 23:32:41 +01:00
index e59348b849a71ff5eba5bd74a9e2819a560787db..120151da61398ea8afcd658a8407efcf738b9476 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -191,7 +191,7 @@ public class Explosion {
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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BlockPos blockposition = BlockPos.containing(d4, d5, d6);
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BlockState iblockdata = this.level.getBlockState(blockposition);
- FluidState fluid = this.level.getFluidState(blockposition);
+ FluidState fluid = iblockdata.getFluidState(); // Paper
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if (!this.level.isInWorldBounds(blockposition)) {
break;