package net.minecraft.server;
public class Slot {
public final int d; // CraftBukkit: private -> public
public final IInventory e; // CraftBukkit: private -> public
public int a;
public int b;
public int c;
public Slot(IInventory iinventory, int i, int j, int k) {
this.e = iinventory;
this.d = i;
this.b = j;
this.c = k;
}
public void a(ItemStack itemstack) {
this.b();
public boolean b(ItemStack itemstack) {
return true;
public ItemStack a() {
return this.e.c_(this.d);
public void c(ItemStack itemstack) {
this.e.a(this.d, itemstack);
public void b() {
this.e.i();
public int c() {
return this.e.r_();
public ItemStack a(int i) {
return this.e.a(this.d, i);
public boolean a(IInventory iinventory, int i) {
return iinventory == this.e && i == this.d;
public boolean d() {
return false;