From a33bd8275812e8768a043bc3f267fbf8ac6db744 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 14 Jan 2018 17:31:37 -0500
Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
new file mode 100644
index 000000000..112a0dbf5
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
@@ -0,0 +1,64 @@
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+/**
+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
+ */
+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
+ private byte radius;
+ public PlayerNaturallySpawnCreaturesEvent(@NotNull Player player, byte radius) {
+ super(player);
+ this.radius = radius;
+ }
+ /**
+ * @return The radius of chunks around this player to be included in natural spawn selection
+ public byte getSpawnRadius() {
+ return radius;
+ * @param radius The radius of chunks around this player to be included in natural spawn selection
+ public void setSpawnRadius(byte radius) {
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull
+ public HandlerList getHandlers() {
+ return handlers;
+ public static HandlerList getHandlerList() {
+ private boolean cancelled = false;
+ * @return If this players chunks will be excluded from natural spawns
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ * @param cancel true if you wish to cancel this event, and not include this players chunks for natural spawning
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+}
--
2.25.1