From 2e7dfd9a66cf68126c90c5a3a591f0acc5814990 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 16:06:44 -0500
Subject: [PATCH] Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 864151444..0f3bf13ef 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -236,6 +236,7 @@ public class CraftWorld implements World {
}
private boolean unloadChunk0(int x, int z, boolean save) {
+ Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async
net.minecraft.server.Chunk chunk = world.getChunkProvider().getChunkAt(x, z, false, false);
if (chunk == null) {
return true;
@@ -243,6 +244,7 @@ public class CraftWorld implements World {
// If chunk had previously been queued to save, must do save to avoid loss of that data
return world.getChunkProvider().unloadChunk(chunk, chunk.mustSave || save);
+ }); return result != null ? result : false; // Paper - Ensure never async
public boolean regenerateChunk(int x, int z) {
--
2.20.1