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Paper-Old/patches/server/0524-Fix-Entity-Teleportation-and-cancel-velocity-if-tele.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 25 Aug 2020 20:45:36 -0400
Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported
Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.
Cancel any pending motion when teleported.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
2021-07-07 08:52:40 +02:00
index 00ce5bfdae67befdb72b01c152ab403fe60ab663..118580de630408472727b99fbca92695d95e5eec 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -681,7 +681,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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public void handleAcceptTeleportPacket(ServerboundAcceptTeleportationPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
if (packet.getId() == this.awaitingTeleport && this.awaitingPositionFromClient != null) { // CraftBukkit
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- this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
+ this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - use proper setPositionRotation for teleportation
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this.lastGoodX = this.awaitingPositionFromClient.x;
this.lastGoodY = this.awaitingPositionFromClient.y;
this.lastGoodZ = this.awaitingPositionFromClient.z;
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@@ -1548,7 +1548,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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// CraftBukkit end
this.awaitingTeleportTime = this.tickCount;
- this.player.absMoveTo(d0, d1, d2, f, f1);
+ this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
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this.player.forceCheckHighPriority(); // Paper
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this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag));
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}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
2021-07-07 08:52:40 +02:00
index f948d0de66920e562f2edb0171637d586fb6baba..12f812ed461f4136c5e0f90b8662d5bb13f0fe2d 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -152,6 +152,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
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// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ public boolean preserveMotion = true; // Paper - keep initial motion on first setPositionRotation
static boolean isLevelAtLeast(CompoundTag tag, int level) {
return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
@@ -1542,6 +1543,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
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}
public void moveTo(double x, double y, double z, float yaw, float pitch) {
+ // Paper - cancel entity velocity if teleported
+ if (!preserveMotion) {
+ this.deltaMovement = Vec3.ZERO;
+ } else {
+ this.preserveMotion = false;
+ }
+ // Paper end
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this.setPosRaw(x, y, z);
this.setYRot(yaw);
this.setXRot(pitch);
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diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
2021-06-15 07:49:09 +02:00
index a87531f4669c7947e02764b5ceb098385ad99159..9228c0bc797fb95c8ac949bdc568eadafee84a80 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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@@ -170,6 +170,7 @@ public abstract class BaseSpawner {
return;
}
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+ entity.preserveMotion = true; // Paper - preserve entity motion from tag
entity.moveTo(entity.getX(), entity.getY(), entity.getZ(), world.random.nextFloat() * 360.0F, 0.0F);
if (entity instanceof Mob) {
Mob entityinsentient = (Mob) entity;
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 0455f5f25baeaf23921dffc105c8c39e2063e368..3c3614f0f8af3fb2c593dd1154bd64c70713a42e 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -563,7 +563,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
// entity.setLocation() throws no event, and so cannot be cancelled
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- this.entity.absMoveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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+ entity.moveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper setPosition, as per vanilla teleporting
// SPIGOT-619: Force sync head rotation also
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this.entity.setYHeadRot(location.getYaw());