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Paper-Old/CraftBukkit-Patches/0056-Properly-Close-Inventories.patch

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From affe0720b0b6a658336755f7cae15049e3c12c9a Mon Sep 17 00:00:00 2001
From: md_5 <md_5@live.com.au>
Date: Thu, 27 Jun 2013 17:26:09 +1000
Subject: [PATCH] Properly Close Inventories
Properly close inventories when unloading and switching worlds.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index e8d30c5..4879db6 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -690,6 +690,15 @@ public class Chunk {
while (iterator.hasNext()) {
TileEntity tileentity = (TileEntity) iterator.next();
+ // Spigot Start
+ if ( tileentity instanceof IInventory )
+ {
+ for ( org.bukkit.craftbukkit.entity.CraftHumanEntity h : new ArrayList<org.bukkit.craftbukkit.entity.CraftHumanEntity>( (List) ( (IInventory) tileentity ).getViewers() ) )
+ {
+ h.getHandle().closeInventory();
+ }
+ }
+ // Spigot End
this.world.a(tileentity);
}
@@ -699,6 +708,15 @@ public class Chunk {
java.util.Iterator<Object> iter = this.entitySlices[i].iterator();
while (iter.hasNext()) {
Entity entity = (Entity) iter.next();
+ // Spigot Start
+ if ( entity instanceof IInventory )
+ {
+ for ( org.bukkit.craftbukkit.entity.CraftHumanEntity h : new ArrayList<org.bukkit.craftbukkit.entity.CraftHumanEntity>( (List) ( (IInventory) entity ).getViewers() ) )
+ {
+ h.getHandle().closeInventory();
+ }
+ }
+ // Spigot End
// Do not pass along players, as doing so can get them stuck outside of time.
// (which for example disables inventory icon updates and prevents block breaking)
diff --git a/src/main/java/net/minecraft/server/EntityMinecartContainer.java b/src/main/java/net/minecraft/server/EntityMinecartContainer.java
index c207076..4666f24 100644
--- a/src/main/java/net/minecraft/server/EntityMinecartContainer.java
+++ b/src/main/java/net/minecraft/server/EntityMinecartContainer.java
@@ -149,6 +149,12 @@ public abstract class EntityMinecartContainer extends EntityMinecartAbstract imp
}
public void c(int i) {
+ // Spigot Start
+ for ( HumanEntity human : transaction )
+ {
+ ( (org.bukkit.craftbukkit.entity.CraftHumanEntity) human ).getHandle().closeInventory();
+ }
+ // Spigot End
this.b = false;
super.c(i);
}
--
1.8.1.2