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Paper-Old/patches/server/0127-Cap-Entity-Collisions.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jan 2017 18:07:56 -0500
Subject: [PATCH] Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens
This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 1b7b3114cd6ced0587a0e7e4a4c94584c72ed17f..ffd38defdd9b56b1849a3b4e312de2cff7b964c2 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -392,6 +392,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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public void inactiveTick() { }
// Spigot end
// Paper start
+ protected int numCollisions = 0; // Paper
@javax.annotation.Nullable
private org.bukkit.util.Vector origin;
@javax.annotation.Nullable
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0b6dce5015144cadee3dc856b7e0d152aa66aca3..b8ac19ae63579bf5325b0ebfa37293c170df6205 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3348,10 +3348,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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Iterator iterator1 = list.iterator();
+ this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper
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- while (iterator1.hasNext()) {
+ while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper
Entity entity1 = (Entity) iterator1.next();
-
+ entity1.numCollisions++; // Paper
+ this.numCollisions++; // Paper
this.doPush(entity1);
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}
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}