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Paper-Old/patches/server/0878-Add-some-minimal-debug-information-to-chat-packet-er.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 6 Jul 2022 05:52:22 +0100
Subject: [PATCH] Add some minimal debug information to chat packet errors
TODO: potentially add some kick leeway
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index c7f80f899ebcce306439d1fb55bbd5349f7d81a9..41b25c3d9586b114616332228e115ab4fa4336ae 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2298,7 +2298,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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private boolean tryHandleChat(String message, Instant timestamp, LastSeenMessages.Update acknowledgment) {
if (!this.updateChatOrder(timestamp)) {
- ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'", this.player.getName().getString(), message);
+ ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}': {} > {}", this.player.getName().getString(), message, this.lastChatTimeStamp.get().getEpochSecond(), timestamp.getEpochSecond()); // Paper
this.server.scheduleOnMain(() -> { // Paper - push to main
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this.disconnect(Component.translatable("multiplayer.disconnect.out_of_order_chat"), org.bukkit.event.player.PlayerKickEvent.Cause.OUT_OF_ORDER_CHAT); // Paper - kick event cause
}); // Paper - push to main
@@ -2569,7 +2569,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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if (message.hasExpiredServer(Instant.now())) {
- ServerGamePacketListenerImpl.LOGGER.warn("{} sent expired chat: '{}'. Is the client/server system time unsynchronized?", this.player.getName().getString(), message.signedContent().plain());
+ ServerGamePacketListenerImpl.LOGGER.warn("{} sent expired chat: '{}'. Is the client/server system time unsynchronized? c: {} s: {}", this.player.getName().getString(), message.signedContent().plain(), message.timeStamp().getEpochSecond(), Instant.now().getEpochSecond()); // Paper
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}
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return true;