From e967f3bcc7b0a00d5282d2a2d5976e1e48107238 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Apr 2016 19:42:22 -0400
Subject: [PATCH] Don't spam reload spawn chunks in nether/end
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index b595536648..5fc2da0d92 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -2849,6 +2849,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
return this.K;
}
+ public boolean isSpawnChunk(int i, int j) { return e(i, j); } // Paper - OBFHELPER
public boolean e(int i, int j) {
BlockPosition blockposition = this.getSpawn();
int k = i * 16 + 8 - blockposition.getX();
diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java
index 5e87e537e4..3911e4947e 100644
--- a/src/main/java/net/minecraft/server/WorldProvider.java
+++ b/src/main/java/net/minecraft/server/WorldProvider.java
@@ -69,7 +69,7 @@ public abstract class WorldProvider {
public void l() {}
public boolean a(int i, int j) {
- return !this.b.isForceLoaded(i, j);
+ return !this.b.isSpawnChunk(i, j) && !this.b.isForceLoaded(i, j); // Paper - Use spawn chunks check for all worlds
protected abstract void m();
--
2.21.0