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Paper-Old/Spigot-Server-Patches/0525-Add-option-for-console-having-all-permissions.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 16 May 2020 10:12:15 +0200
Subject: [PATCH] Add option for console having all permissions
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 10:01:53 +02:00
index cf9b9de8688e3f655631451409096d7ec0471910..f0284e81db3ab7c45018de2b446f2d8296df15c3 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 10:01:53 +02:00
@@ -437,4 +437,9 @@ public class PaperConfig {
allowBlockPermanentBreakingExploits = getBoolean("allow-perm-block-break-exploits", allowBlockPermanentBreakingExploits);
}
+ public static boolean consoleHasAllPermissions = false;
+ private static void consoleHasAllPermissions() {
+ consoleHasAllPermissions = getBoolean("settings.console-has-all-permissions", consoleHasAllPermissions);
+ }
+
}
diff --git a/src/main/java/org/bukkit/craftbukkit/command/CraftConsoleCommandSender.java b/src/main/java/org/bukkit/craftbukkit/command/CraftConsoleCommandSender.java
index bfd21a07280a79d279388c785c78fb8fe731102a..e67da10f9bfbb8125d8fbf34695997ecfebcc484 100644
--- a/src/main/java/org/bukkit/craftbukkit/command/CraftConsoleCommandSender.java
+++ b/src/main/java/org/bukkit/craftbukkit/command/CraftConsoleCommandSender.java
@@ -74,4 +74,16 @@ public class CraftConsoleCommandSender extends ServerCommandSender implements Co
public boolean isConversing() {
return conversationTracker.isConversing();
}
+
+ // Paper start
+ @Override
+ public boolean hasPermission(String name) {
+ return com.destroystokyo.paper.PaperConfig.consoleHasAllPermissions || super.hasPermission(name);
+ }
+
+ @Override
+ public boolean hasPermission(org.bukkit.permissions.Permission perm) {
+ return com.destroystokyo.paper.PaperConfig.consoleHasAllPermissions || super.hasPermission(perm);
+ }
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/craftbukkit/command/CraftRemoteConsoleCommandSender.java b/src/main/java/org/bukkit/craftbukkit/command/CraftRemoteConsoleCommandSender.java
index 228e88a6e2b93ef2c4a5774cc8663b64467fb9eb..4024408815205c12eac9fdb246497ba713295f4b 100644
--- a/src/main/java/org/bukkit/craftbukkit/command/CraftRemoteConsoleCommandSender.java
+++ b/src/main/java/org/bukkit/craftbukkit/command/CraftRemoteConsoleCommandSender.java
@@ -38,4 +38,16 @@ public class CraftRemoteConsoleCommandSender extends ServerCommandSender impleme
public void setOp(boolean value) {
throw new UnsupportedOperationException("Cannot change operator status of remote controller.");
}
+
+ // Paper start
+ @Override
+ public boolean hasPermission(String name) {
+ return com.destroystokyo.paper.PaperConfig.consoleHasAllPermissions || super.hasPermission(name);
+ }
+
+ @Override
+ public boolean hasPermission(org.bukkit.permissions.Permission perm) {
+ return com.destroystokyo.paper.PaperConfig.consoleHasAllPermissions || super.hasPermission(perm);
+ }
+ // Paper end
}