From a5924094af40aee70d68f5e69922abc147411028 Mon Sep 17 00:00:00 2001
From: md_5 <md_5@live.com.au>
Date: Tue, 2 Jul 2013 09:07:54 +1000
Subject: [PATCH] Lower Chunk Compression
Use a chunk compression level of 4 - this provides an optimal balance between speed and compression.
diff --git a/src/main/java/net/minecraft/server/PacketPlayOutMapChunk.java b/src/main/java/net/minecraft/server/PacketPlayOutMapChunk.java
index 856e825..09b34e9 100644
--- a/src/main/java/net/minecraft/server/PacketPlayOutMapChunk.java
+++ b/src/main/java/net/minecraft/server/PacketPlayOutMapChunk.java
@@ -24,7 +24,7 @@ public class PacketPlayOutMapChunk extends Packet {
this.b = chunk.locZ;
this.inflatedBuffer = flag;
ChunkMap chunkmap = a(chunk, flag, i);
- Deflater deflater = new Deflater(-1);
+ Deflater deflater = new Deflater(4); // Spigot
this.d = chunkmap.c;
this.c = chunkmap.b;
diff --git a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
index 3eac231..bf3a139 100644
--- a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
+++ b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
@@ -22,7 +22,7 @@ public class PacketPlayOutMapChunkBulk extends Packet {
@Override
protected Deflater initialValue() {
// Don't use higher compression level, slows things down too much
- return new Deflater(6);
+ return new Deflater(4); // Spigot 6 -> 4
}
};
// CraftBukkit end
--
1.8.3.2