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Paper-Old/patches/server/0031-Further-improve-server-tick-loop.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 1 Mar 2016 23:09:29 -0600
Subject: [PATCH] Further improve server tick loop
Improves how the catchup buffer is handled, allowing it to roll both ways
increasing the effeciency of the thread sleep so it only will sleep once.
Also increases the buffer of the catchup to ensure server stays at 20 TPS unless extreme conditions
Previous implementation did not calculate TPS correctly.
Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index d3cd196e1a6f707ed5e0008123cc65df80422859..a7f9a3e57c7736b065b8dc4dba6e018ce73e5157 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -285,7 +285,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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public org.bukkit.command.ConsoleCommandSender console;
public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;
public ConsoleReader reader;
- public static int currentTick = (int) (System.currentTimeMillis() / 50);
+ public static int currentTick = 0; // Paper - Further improve tick loop
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
public Commands vanillaCommandDispatcher;
@@ -294,7 +294,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// Spigot start
public static final int TPS = 20;
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public static final int TICK_TIME = 1000000000 / MinecraftServer.TPS;
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- private static final int SAMPLE_INTERVAL = 100;
+ private static final int SAMPLE_INTERVAL = 20; // Paper
public final double[] recentTps = new double[ 3 ];
// Spigot end
public final io.papermc.paper.configuration.PaperConfigurations paperConfigurations;
@@ -956,6 +956,57 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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{
return ( avg * exp ) + ( tps * ( 1 - exp ) );
}
+
+ // Paper start - Further improve server tick loop
+ private static final long SEC_IN_NANO = 1000000000;
+ private static final long MAX_CATCHUP_BUFFER = TICK_TIME * TPS * 60L;
+ private long lastTick = 0;
+ private long catchupTime = 0;
+ public final RollingAverage tps1 = new RollingAverage(60);
+ public final RollingAverage tps5 = new RollingAverage(60 * 5);
+ public final RollingAverage tps15 = new RollingAverage(60 * 15);
+
+ public static class RollingAverage {
+ private final int size;
+ private long time;
+ private java.math.BigDecimal total;
+ private int index = 0;
+ private final java.math.BigDecimal[] samples;
+ private final long[] times;
+
+ RollingAverage(int size) {
+ this.size = size;
+ this.time = size * SEC_IN_NANO;
+ this.total = dec(TPS).multiply(dec(SEC_IN_NANO)).multiply(dec(size));
+ this.samples = new java.math.BigDecimal[size];
+ this.times = new long[size];
+ for (int i = 0; i < size; i++) {
+ this.samples[i] = dec(TPS);
+ this.times[i] = SEC_IN_NANO;
+ }
+ }
+
+ private static java.math.BigDecimal dec(long t) {
+ return new java.math.BigDecimal(t);
+ }
+ public void add(java.math.BigDecimal x, long t) {
+ time -= times[index];
+ total = total.subtract(samples[index].multiply(dec(times[index])));
+ samples[index] = x;
+ times[index] = t;
+ time += t;
+ total = total.add(x.multiply(dec(t)));
+ if (++index == size) {
+ index = 0;
+ }
+ }
+
+ public double getAverage() {
+ return total.divide(dec(time), 30, java.math.RoundingMode.HALF_UP).doubleValue();
+ }
+ }
+ private static final java.math.BigDecimal TPS_BASE = new java.math.BigDecimal(1E9).multiply(new java.math.BigDecimal(SAMPLE_INTERVAL));
+ // Paper End
// Spigot End
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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public static volatile RuntimeException chunkSystemCrash; // Paper - rewrite chunk system
@@ -972,7 +1023,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// Spigot start
Arrays.fill( recentTps, 20 );
- long curTime, tickSection = Util.getMillis(), tickCount = 1;
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+ long start = System.nanoTime(), curTime, tickSection = start; // Paper - Further improve server tick loop
+ lastTick = start - TICK_TIME; // Paper
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while (this.running) {
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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// Paper start - rewrite chunk system
// guarantee that nothing can stop the server from halting if it can at least still tick
@@ -980,7 +1032,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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throw this.chunkSystemCrash;
}
// Paper end - rewrite chunk system
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- long i = (curTime = Util.getMillis()) - this.nextTickTime;
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+ long i = ((curTime = System.nanoTime()) / (1000L * 1000L)) - this.nextTickTime; // Paper
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if (i > 5000L && this.nextTickTime - this.lastOverloadWarning >= 30000L) { // CraftBukkit
long j = i / 50L;
@@ -992,12 +1044,18 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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++MinecraftServer.currentTickLong; // Paper
- if ( tickCount++ % MinecraftServer.SAMPLE_INTERVAL == 0 )
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+ if ( ++MinecraftServer.currentTick % MinecraftServer.SAMPLE_INTERVAL == 0 )
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{
- double currentTps = 1E3 / ( curTime - tickSection ) * MinecraftServer.SAMPLE_INTERVAL;
- this.recentTps[0] = MinecraftServer.calcTps( this.recentTps[0], 0.92, currentTps ); // 1/exp(5sec/1min)
- this.recentTps[1] = MinecraftServer.calcTps( this.recentTps[1], 0.9835, currentTps ); // 1/exp(5sec/5min)
- this.recentTps[2] = MinecraftServer.calcTps( this.recentTps[2], 0.9945, currentTps ); // 1/exp(5sec/15min)
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+ final long diff = curTime - tickSection;
+ java.math.BigDecimal currentTps = TPS_BASE.divide(new java.math.BigDecimal(diff), 30, java.math.RoundingMode.HALF_UP);
+ tps1.add(currentTps, diff);
+ tps5.add(currentTps, diff);
+ tps15.add(currentTps, diff);
+ // Backwards compat with bad plugins
+ this.recentTps[0] = tps1.getAverage();
+ this.recentTps[1] = tps5.getAverage();
+ this.recentTps[2] = tps15.getAverage();
+ // Paper end
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tickSection = curTime;
}
// Spigot end
@@ -1007,7 +1065,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.debugCommandProfiler = new MinecraftServer.TimeProfiler(Util.getNanos(), this.tickCount);
}
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- MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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+ //MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit // Paper - don't overwrite current tick time
+ lastTick = curTime;
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this.nextTickTime += 50L;
this.startMetricsRecordingTick();
this.profiler.push("tick");
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 5e79baa09e3ae468a58b0f2e5f9e08c67fcd7ff8..77b8b4d56883dcf672af82189da75ddef7c935a2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -2416,6 +2416,17 @@ public final class CraftServer implements Server {
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return CraftMagicNumbers.INSTANCE;
}
+ // Paper - Add getTPS API - Further improve tick loop
+ @Override
+ public double[] getTPS() {
+ return new double[] {
+ net.minecraft.server.MinecraftServer.getServer().tps1.getAverage(),
+ net.minecraft.server.MinecraftServer.getServer().tps5.getAverage(),
+ net.minecraft.server.MinecraftServer.getServer().tps15.getAverage()
+ };
+ }
+ // Paper end
+
// Spigot start
private final org.bukkit.Server.Spigot spigot = new org.bukkit.Server.Spigot()
{
diff --git a/src/main/java/org/spigotmc/TicksPerSecondCommand.java b/src/main/java/org/spigotmc/TicksPerSecondCommand.java
index 4ab81a99f906e3f28e026d0e50b5b943c1bdcfb5..bf970bf3356a914459c2d6db93537ce2d32c7e18 100644
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--- a/src/main/java/org/spigotmc/TicksPerSecondCommand.java
+++ b/src/main/java/org/spigotmc/TicksPerSecondCommand.java
@@ -15,6 +15,12 @@ public class TicksPerSecondCommand extends Command
this.usageMessage = "/tps";
this.setPermission( "bukkit.command.tps" );
}
+ // Paper start
+ private static final net.kyori.adventure.text.Component WARN_MSG = net.kyori.adventure.text.Component.text()
+ .append(net.kyori.adventure.text.Component.text("Warning: ", net.kyori.adventure.text.format.NamedTextColor.RED))
+ .append(net.kyori.adventure.text.Component.text("Memory usage on modern garbage collectors is not a stable value and it is perfectly normal to see it reach max. Please do not pay it much attention.", net.kyori.adventure.text.format.NamedTextColor.GOLD))
+ .build();
+ // Paper end
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args)
@@ -24,22 +30,40 @@ public class TicksPerSecondCommand extends Command
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return true;
}
- StringBuilder sb = new StringBuilder( ChatColor.GOLD + "TPS from last 1m, 5m, 15m: " );
- for ( double tps : MinecraftServer.getServer().recentTps )
- {
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- sb.append( this.format( tps ) );
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- sb.append( ", " );
+ // Paper start - Further improve tick handling
+ double[] tps = org.bukkit.Bukkit.getTPS();
+ net.kyori.adventure.text.Component[] tpsAvg = new net.kyori.adventure.text.Component[tps.length];
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+
+ for ( int i = 0; i < tps.length; i++) {
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+ tpsAvg[i] = TicksPerSecondCommand.format( tps[i] );
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+ }
+
+ net.kyori.adventure.text.TextComponent.Builder builder = net.kyori.adventure.text.Component.text();
+ builder.append(net.kyori.adventure.text.Component.text("TPS from last 1m, 5m, 15m: ", net.kyori.adventure.text.format.NamedTextColor.GOLD));
+ builder.append(net.kyori.adventure.text.Component.join(net.kyori.adventure.text.JoinConfiguration.commas(true), tpsAvg));
+ sender.sendMessage(builder.asComponent());
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+ if (args.length > 0 && args[0].equals("mem") && sender.hasPermission("bukkit.command.tpsmemory")) {
+ sender.sendMessage(net.kyori.adventure.text.Component.text()
+ .append(net.kyori.adventure.text.Component.text("Current Memory Usage: ", net.kyori.adventure.text.format.NamedTextColor.GOLD))
+ .append(net.kyori.adventure.text.Component.text(((Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / (1024 * 1024)) + "/" + (Runtime.getRuntime().totalMemory() / (1024 * 1024)) + " mb (Max: " + (Runtime.getRuntime().maxMemory() / (1024 * 1024)) + " mb)", net.kyori.adventure.text.format.NamedTextColor.GREEN))
+ );
+ if (!this.hasShownMemoryWarning) {
+ sender.sendMessage(WARN_MSG);
+ this.hasShownMemoryWarning = true;
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+ }
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}
- sender.sendMessage( sb.substring( 0, sb.length() - 2 ) );
- sender.sendMessage(ChatColor.GOLD + "Current Memory Usage: " + ChatColor.GREEN + ((Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / (1024 * 1024)) + "/" + (Runtime.getRuntime().totalMemory() / (1024 * 1024)) + " mb (Max: "
- + (Runtime.getRuntime().maxMemory() / (1024 * 1024)) + " mb)");
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+ // Paper end
return true;
}
- private String format(double tps)
+ private boolean hasShownMemoryWarning; // Paper
+ private static net.kyori.adventure.text.Component format(double tps) // Paper - Made static
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{
- return ( ( tps > 18.0 ) ? ChatColor.GREEN : ( tps > 16.0 ) ? ChatColor.YELLOW : ChatColor.RED ).toString()
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- + ( ( tps > 20.0 ) ? "*" : "" ) + Math.min( Math.round( tps * 100.0 ) / 100.0, 20.0 );
+ // Paper
+ net.kyori.adventure.text.format.TextColor color = ( ( tps > 18.0 ) ? net.kyori.adventure.text.format.NamedTextColor.GREEN : ( tps > 16.0 ) ? net.kyori.adventure.text.format.NamedTextColor.YELLOW : net.kyori.adventure.text.format.NamedTextColor.RED );
+ String amount = Math.min(Math.round(tps * 100.0) / 100.0, 20.0) + (tps > 21.0 ? "*" : ""); // Paper - only print * at 21, we commonly peak to 20.02 as the tick sleep is not accurate enough, stop the noise
+ return net.kyori.adventure.text.Component.text(amount, color);
+ // Paper end
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}
}