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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 8 Jan 2023 17:38:28 -0800
Subject: [PATCH] Use single player info update packet on join
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 0a70260f8d01ebbf6d35f852461a1d7710bb4b1b..8bcd8a7fa65e05ccef0a205319cad9e84b4341b5 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3420,7 +3420,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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this.signedMessageDecoder = session.createMessageDecoder(this.player.getUUID());
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this.chatMessageChain.append(() -> {
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this.player.setChatSession(session);
- this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)));
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+ this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)), this.player); // Paper - Use single player info update packet on join
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});
}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 66296aa930a1afe3c3d89afe69d5619e5ed146bc..79e2fbad2c03d6187671a073553a573022aeb060 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -358,6 +358,7 @@ public abstract class PlayerList {
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// CraftBukkit start - sendAll above replaced with this loop
ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player));
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+ final List<ServerPlayer> onlinePlayers = Lists.newArrayListWithExpectedSize(this.players.size() - 1); // Paper - Use single player info update packet on join
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for (int i = 0; i < this.players.size(); ++i) {
ServerPlayer entityplayer1 = (ServerPlayer) this.players.get(i);
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@@ -365,12 +366,17 @@ public abstract class PlayerList {
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entityplayer1.connection.send(packet);
}
- if (!bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) {
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+ if (entityplayer1 == player || !bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { // Paper - Use single player info update packet on join; Don't include joining player
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continue;
}
- player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
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+ onlinePlayers.add(entityplayer1); // Paper - Use single player info update packet on join
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}
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+ // Paper start - Use single player info update packet on join
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+ if (!onlinePlayers.isEmpty()) {
+ player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers));
+ }
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+ // Paper end - Use single player info update packet on join
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player.sentListPacket = true;
player.supressTrackerForLogin = false; // Paper
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((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now