From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 18 Mar 2016 15:12:22 -0400
Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 5268821d343aa6834b81e6598158c50b600e66ce..61a23f67c71116881bab9febf8db219a6c0b98a1 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -312,7 +312,7 @@ public abstract class AbstractArrow extends Projectile {
protected void tickDespawn() {
++this.life;
- if (this.life >= ((this instanceof ThrownTrident) ? this.level().spigotConfig.tridentDespawnRate : this.level().spigotConfig.arrowDespawnRate)) { // Spigot
+ if (this.life >= (pickup == Pickup.CREATIVE_ONLY ? this.level().paperConfig().entities.spawning.creativeArrowDespawnRate.value() : (pickup == Pickup.DISALLOWED ? this.level().paperConfig().entities.spawning.nonPlayerArrowDespawnRate.value() : ((this instanceof ThrownTrident) ? this.level().spigotConfig.tridentDespawnRate : this.level().spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?
this.discard();
}