for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
if (tileentity instanceof net.minecraft.world.Container) {
+ // Paper start - this area looks like it can load chunks, change the behavior
+ // chests for example can apply physics to the world
+ // so instead we just change the active container and call the event
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper