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Paper-Old/patches/api/0243-Expose-LivingEntity-hurt-direction.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 13 Dec 2020 05:32:12 +0200
Subject: [PATCH] Expose LivingEntity hurt direction
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index b96b5f4f2fc754298e2223b2f449a0755469278c..b6de41e3e718fa5d1b82c6f68b153e60a81265e7 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -845,5 +845,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param quantity quantity of item
*/
void playPickupItemAnimation(@NotNull Item item, int quantity);
+
+ /**
+ * Gets player hurt direction
+ *
+ * @return hurt direction
+ */
+ float getHurtDirection();
+
+ /**
+ * Sets player hurt direction
+ *
+ * @param hurtDirection hurt direction
+ */
+ void setHurtDirection(float hurtDirection);
// Paper end
}