Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0165-PlayerNaturallySpawnCreaturesEvent.patch

74 Zeilen
5.1 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 14 Jan 2018 17:36:02 -0500
Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index a7de9d6bbbd0b3d60b1d49e116c388b1846f33e4..767e3aed729b630d67a702d5e5bda02e9865e6e1 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1074,7 +1074,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2023-10-27 01:34:58 +02:00
chunkRange = (chunkRange > this.level.spigotConfig.viewDistance) ? (byte) this.level.spigotConfig.viewDistance : chunkRange;
2021-06-11 14:02:28 +02:00
chunkRange = (chunkRange > 8) ? 8 : chunkRange;
- double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D;
+ final int finalChunkRange = chunkRange; // Paper for lambda below
+ //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
2021-11-23 15:03:50 +01:00
+ double blockRange = 16384.0D; // Paper
2021-06-11 14:02:28 +02:00
// Spigot end
2023-09-21 23:04:51 +02:00
if (!this.distanceManager.hasPlayersNearby(chunkcoordintpair.toLong())) {
return false;
@@ -1089,6 +1091,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-11-23 15:03:50 +01:00
}
entityplayer = (ServerPlayer) iterator.next();
+ // Paper start - PlayerNaturallySpawnCreaturesEvent
2021-11-23 15:03:50 +01:00
+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
+ blockRange = 16384.0D;
+ if (reducedRange) {
+ event = entityplayer.playerNaturallySpawnedEvent;
+ if (event == null || event.isCancelled()) return false;
+ blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
+ }
+ // Paper end - PlayerNaturallySpawnCreaturesEvent
2021-11-23 15:03:50 +01:00
} while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
return true;
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0ff45d4ce6ae0b7feac53c7a9f361f6454f8b7c3..035c33b1e1be4f41e5cbe09bf6c3abd617258cad 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -463,6 +463,15 @@ public class ServerChunkCache extends ChunkSource {
2023-12-05 23:12:48 +01:00
boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
2023-12-05 23:12:48 +01:00
Util.shuffle(list, this.level.random);
+ // Paper start - PlayerNaturallySpawnCreaturesEvent
2023-12-05 23:12:48 +01:00
+ int chunkRange = level.spigotConfig.mobSpawnRange;
+ chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
+ chunkRange = Math.min(chunkRange, 8);
+ for (ServerPlayer entityPlayer : this.level.players()) {
+ entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
+ entityPlayer.playerNaturallySpawnedEvent.callEvent();
+ }
+ // Paper end - PlayerNaturallySpawnCreaturesEvent
2023-12-05 23:12:48 +01:00
int l = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
Iterator iterator1 = list.iterator();
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 3ae34c67fe3dd8b30d24f1a31102f0a071c1703d..809a4f403695240b507528fb8fa3f7d390f86349 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-06-13 20:09:28 +02:00
@@ -286,6 +286,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
2021-06-11 14:02:28 +02:00
// CraftBukkit end
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
public boolean isRealPlayer; // Paper
2021-06-11 14:02:28 +02:00
public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
+ public com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper - PlayerNaturallySpawnCreaturesEvent
2022-12-07 19:52:24 +01:00
public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile, ClientInformation clientOptions) {
super(world, world.getSharedSpawnPos(), world.getSharedSpawnAngle(), profile);