From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Fri, 19 Apr 2019 12:41:19 -0500
Subject: [PATCH] Mob Spawner API Enhancements
diff --git a/src/main/java/org/bukkit/spawner/Spawner.java b/src/main/java/org/bukkit/spawner/Spawner.java
index c595c44698cd3c6379e83248ed3a05e325cadc7f..640767bd16a5406b1f7093c1f6bb7dbc46051b5a 100644
--- a/src/main/java/org/bukkit/spawner/Spawner.java
+++ b/src/main/java/org/bukkit/spawner/Spawner.java
@@ -107,4 +107,30 @@ public interface Spawner extends BaseSpawner {
* @param maxNearbyEntities the maximum number of nearby, similar, entities
*/
public void setMaxNearbyEntities(int maxNearbyEntities);
+
+ // Paper start
+ /**
+ * Check if spawner is activated (a player is close enough)
+ *
+ * @return True if a player is close enough to activate it
+ */
+ public boolean isActivated();
+ * Resets the spawn delay timer within the min/max range
+ public void resetTimer();
+ * Sets the {@link EntityType} to {@link EntityType#ITEM} and sets the data to the given
+ * {@link org.bukkit.inventory.ItemStack ItemStack}.
+ * <p>
+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
+ * stacks should be spawned.
+ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
+ * @see #setSpawnedType(EntityType)
+ void setSpawnedItem(org.bukkit.inventory.@org.jetbrains.annotations.NotNull ItemStack itemStack);
+ // Paper end
}