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Paper-Old/patches/server-unmapped/0448-Don-t-crash-if-player-is-attempted-to-be-removed-fro.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 18 Apr 2020 15:59:41 -0400
Subject: [PATCH] Don't crash if player is attempted to be removed from
untracked chunk.
I suspect it deals with teleporting as it uses players current x/y/z
diff --git a/src/main/java/net/minecraft/server/level/ChunkMapDistance.java b/src/main/java/net/minecraft/server/level/ChunkMapDistance.java
index 961257ebc28a8b4753faf3c2d5b6abaea4ffc0dd..60fcea78bf617559114b1ca1c0bf2d4cd9075a8c 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMapDistance.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMapDistance.java
@@ -245,8 +245,8 @@ public abstract class ChunkMapDistance {
ObjectSet<EntityPlayer> objectset = (ObjectSet) this.c.get(i);
if (objectset == null) return; // CraftBukkit - SPIGOT-6208
- objectset.remove(entityplayer);
- if (objectset.isEmpty()) {
+ if (objectset != null) objectset.remove(entityplayer); // Paper - some state corruption happens here, don't crash, clean up gracefully.
+ if (objectset == null || objectset.isEmpty()) { // Paper
this.c.remove(i);
this.f.update(i, Integer.MAX_VALUE, false);
this.g.update(i, Integer.MAX_VALUE, false);