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Paper-Old/patches/unapplied/server/0036-Check-online-mode-before-converting-and-renaming-pla.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Wed, 2 Mar 2016 00:03:55 -0600
Subject: [PATCH] Check online mode before converting and renaming player data
diff --git a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
2023-06-07 20:31:32 +02:00
index e2c0ab0ab06b15dcfa6ce8c82ad4136f2be33b5c..984b75e12b5feab63767e030df925b3cbf26d559 100644
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--- a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
+++ b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
@@ -56,7 +56,7 @@ public class PlayerDataStorage {
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File file = new File(this.playerDir, player.getStringUUID() + ".dat");
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// Spigot Start
boolean usingWrongFile = false;
- if ( !file.exists() )
+ if ( org.bukkit.Bukkit.getOnlineMode() && !file.exists() ) // Paper - Check online mode first
{
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file = new File( this.playerDir, java.util.UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + player.getScoreboardName() ).getBytes( "UTF-8" ) ).toString() + ".dat");
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if ( file.exists() )