From 3ab90e2a7588d50861f13f319df4e6854c893d80 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 207f53a9c3..b8fcfb6092 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -663,6 +663,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
if (blockposition.getY() >= 256) {
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
}
+ if (!this.isLoaded(blockposition)) return 0; // Paper
return this.getChunkAtWorldCoords(blockposition).a(blockposition, i);
--
2.19.0