From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: mrapple <tony@oc.tc>
Date: Sun, 25 Nov 2012 13:47:27 -0600
Subject: [PATCH] Add methods for working with arrows stuck in living entities
Upstream added methods for this so the original methods
are now deprecated
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 7879082361d0f5ef8a0f15547ed7ce990b41acc0..1fdbfb14eaef0550363c5dd9793f933d8ece16ac 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -217,12 +217,26 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
public int getArrowsInBody();
+ // Paper start
+ /**
+ * Set the amount of arrows in the entity's body.
+ * <p>
+ * Does not fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent}.
+ *
+ * @param count amount of arrows in entity's body
+ */
+ default void setArrowsInBody(final int count) {
+ this.setArrowsInBody(count, false);
+ }
+ // Paper end
+
/**
* Set the amount of arrows in the entity's body.
*
* @param count amount of arrows in entity's body
+ * @param fireEvent whether to fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} event
- public void setArrowsInBody(int count);
+ void setArrowsInBody(int count, boolean fireEvent); // Paper
* Returns the living entity's current maximum no damage ticks.
@@ -749,4 +763,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @return Whether the entity is invisible
public boolean isInvisible();
+ * Get the number of arrows stuck in this entity
+ * @return Number of arrows stuck
+ * @deprecated use {@link #getArrowsInBody()}
+ @Deprecated
+ int getArrowsStuck();
+ * Set the number of arrows stuck in this entity
+ * @param arrows Number of arrows to stick in this entity
+ * @deprecated use {@link #setArrowsInBody(int, boolean)}. <b>This method previously fired {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} so if
+ * you want to retain exact functionality, pass {@code true} for {@code fireEvent}.</b>
+ void setArrowsStuck(int arrows);
}