package net.minecraft.server;
public class InventoryCrafting implements IInventory {
private ItemStack[] a;
private int b;
private Container c;
// CraftBukkit start
public ItemStack[] getContents() {
return a;
}
// CraftBukkit end
public InventoryCrafting(Container container, int i, int j) {
int k = i * j;
this.a = new ItemStack[k];
this.c = container;
this.b = i;
public int m_() {
return this.a.length;
public ItemStack c_(int i) {
return i >= this.m_() ? null : this.a[i];
public ItemStack b(int i, int j) {
if (i >= 0 && i < this.b) {
int k = i + j * this.b;
return this.c_(k);
} else {
return null;
public String c() {
return "Crafting";
public ItemStack a(int i, int j) {
if (this.a[i] != null) {
ItemStack itemstack;
if (this.a[i].count <= j) {
itemstack = this.a[i];
this.a[i] = null;
this.c.a((IInventory) this);
return itemstack;
itemstack = this.a[i].a(j);
if (this.a[i].count == 0) {
public void a(int i, ItemStack itemstack) {
this.a[i] = itemstack;
public int n_() {
return 64;
public void h() {}
public boolean a_(EntityHuman entityhuman) {
return true;