From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 74e8aef45702eef0dcabc7841a7c7125cc066cbe..618efe10752c968142fcc0f28a533d3515ef3367 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -352,7 +352,7 @@ public class ServerPlayer extends Player {
this.server = server;
this.stats = server.getPlayerList().getPlayerStats(this);
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
- this.fudgeSpawnLocation(world);
+ // this.fudgeSpawnLocation(world); // Paper - Don't move existing players to world spawn
this.updateOptions(clientOptions);
this.object = null;
@@ -611,7 +611,7 @@ public class ServerPlayer extends Player {
position = Vec3.atCenterOf(world.getSharedSpawnPos());
}
this.setLevel(world);
- this.setPos(position);
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
this.gameMode.setLevel((ServerLevel) world);
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 8ce2826b1ded161a8220273d1fc5260ed3b6772f..d2f94afe667627a14cff896b463c2b9b51bf6e29 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -226,6 +226,7 @@ public abstract class PlayerList {
// Paper start - Entity#getEntitySpawnReason
if (optional.isEmpty()) {
player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+ player.fudgeSpawnLocation(worldserver1); // Paper - Don't move existing players to world spawn
// Paper end - Entity#getEntitySpawnReason
player.setServerLevel(worldserver1);