From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 24 Jun 2023 09:42:53 -0700
Subject: [PATCH] Fix possible NPE on painting creation
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
index 46a4f31e2b6eee6f8dc5f8fccd7de4c48a698b61..577ed3656480271a491bcd3d346c63854fd840e4 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
@@ -326,8 +326,13 @@ public final class CraftEntityTypes {
// Hanging
register(new EntityTypeData<>(EntityType.PAINTING, Painting.class, CraftPainting::new, createHanging(Painting.class, (spawnData, hangingData) -> {
if (spawnData.normalWorld && hangingData.randomize()) {
- return net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
- } else {
+ // Paper start - if randomizeData fails, force it
+ final net.minecraft.world.entity.decoration.Painting entity = net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
+ if (entity != null) {
+ return entity;
+ }
+ } /*else*/ {
+ // Paper end - if randomizeData fails, force it
net.minecraft.world.entity.decoration.Painting entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, spawnData.minecraftWorld());
entity.absMoveTo(spawnData.x(), spawnData.y(), spawnData.z(), spawnData.yaw(), spawnData.pitch());
entity.setDirection(hangingData.direction());
@@ -466,6 +471,7 @@ public final class CraftEntityTypes {
AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite())
: net.minecraft.world.entity.decoration.Painting.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
+ if (!spawnData.world.noCollision(bb)) continue; // Paper - add collision check
List<net.minecraft.world.entity.Entity> list = spawnData.world().getEntities(null, bb);
for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
net.minecraft.world.entity.Entity e = it.next();