Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0532-fix-converting-txt-to-json-file.patch

62 Zeilen
3.8 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 4 Jan 2021 19:49:15 -0800
Subject: [PATCH] fix converting txt to json file
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java b/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
index a20d47f54f12dfc0a5f76dd969238e34c958b618..1c9cf5e1c4ee05724ffcdbd77a19bca1ab2be4d3 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
2022-12-07 21:16:54 +01:00
@@ -18,6 +18,11 @@ public class DedicatedPlayerList extends PlayerList {
2021-06-15 04:59:31 +02:00
this.setViewDistance(dedicatedServerProperties.viewDistance);
2021-11-24 21:15:19 +01:00
this.setSimulationDistance(dedicatedServerProperties.simulationDistance);
2021-06-15 04:59:31 +02:00
super.setUsingWhiteList(dedicatedServerProperties.whiteList.get());
+ // Paper start - fix converting txt to json file; moved from constructor
2021-06-11 14:02:28 +02:00
+ }
+ @Override
+ public void loadAndSaveFiles() {
+ // Paper end - fix converting txt to json file
2021-06-11 14:02:28 +02:00
this.loadUserBanList();
this.saveUserBanList();
this.loadIpBanList();
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index b6f87e28625df68548a296001a0d67601513f7d1..a27e9ba8448930e45e283b8e19156bcf86b9baee 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -199,6 +199,12 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
this.paperConfigurations.initializeGlobalConfiguration(this.registryAccess());
this.paperConfigurations.initializeWorldDefaultsConfiguration(this.registryAccess());
// Paper end - initialize global and world-defaults configuration
+ // Paper start - fix converting txt to json file; convert old users earlier after PlayerList creation but before file load/save
2021-06-11 14:02:28 +02:00
+ if (this.convertOldUsers()) {
+ this.getProfileCache().save(false); // Paper
+ }
+ this.getPlayerList().loadAndSaveFiles(); // Must be after convertNames
+ // Paper end - fix converting txt to json file
org.spigotmc.WatchdogThread.doStart(org.spigotmc.SpigotConfig.timeoutTime, org.spigotmc.SpigotConfig.restartOnCrash); // Paper - start watchdog thread
io.papermc.paper.command.PaperCommands.registerCommands(this); // Paper - setup /paper command
com.destroystokyo.paper.Metrics.PaperMetrics.startMetrics(); // Paper - start metrics
2022-12-07 21:16:54 +01:00
@@ -253,9 +259,6 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
2021-06-11 14:02:28 +02:00
DedicatedServer.LOGGER.warn("To change this, set \"online-mode\" to \"true\" in the server.properties file.");
}
- if (this.convertOldUsers()) {
2021-06-15 04:59:31 +02:00
- this.getProfileCache().save(false); // Paper
2021-06-11 14:02:28 +02:00
- }
2021-06-15 04:59:31 +02:00
2021-06-11 14:02:28 +02:00
if (!OldUsersConverter.serverReadyAfterUserconversion(this)) {
return false;
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index ed106322419be1065fd900b02f4f71d268726e38..6d31d09c4c14c7038d2698fc13de47cc56ef2964 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2023-12-06 04:00:14 +01:00
@@ -176,6 +176,7 @@ public abstract class PlayerList {
2021-06-11 14:02:28 +02:00
this.maxPlayers = maxPlayers;
this.playerIo = saveHandler;
}
+ abstract public void loadAndSaveFiles(); // Paper - fix converting txt to json file; moved from DedicatedPlayerList constructor
2021-06-11 14:02:28 +02:00
2023-09-22 07:41:27 +02:00
public void placeNewPlayer(Connection connection, ServerPlayer player, CommonListenerCookie clientData) {
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
player.isRealPlayer = true; // Paper