From 1e39a1de5495058977d44734200fb42ac2843390 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jan 2017 18:07:56 -0500
Subject: [PATCH] Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens
This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index a47f6a339..8af7bd277 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -368,4 +368,10 @@ public class PaperWorldConfig {
log("Treasure Maps will return already discovered locations");
}
+
+ public int maxCollisionsPerEntity;
+ private void maxEntityCollision() {
+ maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) );
+ log( "Max Entity Collisions: " + maxCollisionsPerEntity );
+ }
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index fd30936c6..68fc58716 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -182,6 +182,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
public final boolean defaultActivationState;
public long activatedTick = Integer.MIN_VALUE;
public boolean fromMobSpawner;
+ protected int numCollisions = 0; // Paper
public void inactiveTick() { }
// Spigot end
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 3bc1f8f9b..34fbf8362 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2355,8 +2355,11 @@ public abstract class EntityLiving extends Entity {
- for (j = 0; j < list.size(); ++j) {
+ numCollisions = Math.max(0, numCollisions - world.paperConfig.maxCollisionsPerEntity); // Paper
+ for (j = 0; j < list.size() && numCollisions < world.paperConfig.maxCollisionsPerEntity; ++j) { // Paper
Entity entity = (Entity) list.get(j);
+ entity.numCollisions++; // Paper
+ numCollisions++; // Paper
this.C(entity);
--
2.21.0